r300g: the vertex_stream_state atom for SWTCL should be static
plus whitespace and comment fixes.
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@@ -80,6 +80,9 @@ static void r300_destroy_context(struct pipe_context* context)
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FREE(r300->ztop_state.state);
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FREE(r300->fs_constants.state);
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FREE(r300->vs_constants.state);
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if (!r300->screen->caps.has_tcl) {
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FREE(r300->vertex_stream_state.state);
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}
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FREE(r300);
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}
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@@ -151,6 +154,9 @@ static void r300_setup_atoms(struct r300_context* r300)
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r300->ztop_state.state = CALLOC_STRUCT(r300_ztop_state);
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r300->fs_constants.state = CALLOC_STRUCT(r300_constant_buffer);
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r300->vs_constants.state = CALLOC_STRUCT(r300_constant_buffer);
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if (!r300->screen->caps.has_tcl) {
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r300->vertex_stream_state.state = CALLOC_STRUCT(r300_vertex_stream_state);
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}
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/* Some non-CSO atoms don't use the state pointer. */
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r300->invariant_state.allow_null_state = TRUE;
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@@ -1246,7 +1246,7 @@ static void r300_set_vertex_buffers(struct pipe_context* pipe,
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}
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}
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/* Update the PSC tables. */
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/* Initialize the PSC tables. */
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static void r300_vertex_psc(struct r300_vertex_element_state *velems)
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{
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struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
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@@ -1385,7 +1385,6 @@ static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
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abort();
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}
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}
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}
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}
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return velems;
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@@ -1406,6 +1405,7 @@ static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
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if (r300->draw) {
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draw_flush(r300->draw);
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draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
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return;
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}
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UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
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@@ -116,13 +116,12 @@ static void r300_draw_emit_all_attribs(struct r300_context* r300)
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static void r300_swtcl_vertex_psc(struct r300_context *r300)
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{
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struct r300_vertex_stream_state *vstream = r300->vertex_stream_state.state;
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struct vertex_info* vinfo = &r300->vertex_info;
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struct vertex_info *vinfo = &r300->vertex_info;
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uint16_t type, swizzle;
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enum pipe_format format;
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unsigned i, attrib_count;
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int* vs_output_tab = r300->stream_loc_notcl;
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/* XXX hax */
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memset(vstream, 0, sizeof(struct r300_vertex_stream_state));
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/* For each Draw attribute, route it to the fragment shader according
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