glsl: Fix typo in ir_unop_f2u implementation
This won't affect the output, but it was, technically, wrong. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@@ -573,7 +573,7 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
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case ir_unop_f2u:
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case ir_unop_f2u:
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assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
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assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
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for (unsigned c = 0; c < op[0]->type->components(); c++) {
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for (unsigned c = 0; c < op[0]->type->components(); c++) {
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data.i[c] = (unsigned) op[0]->value.f[c];
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data.u[c] = (unsigned) op[0]->value.f[c];
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}
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}
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break;
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break;
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case ir_unop_i2f:
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case ir_unop_i2f:
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