glsl: Fix typo in ir_unop_f2u implementation

This won't affect the output, but it was, technically, wrong.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Ian Romanick
2016-07-12 17:06:34 -07:00
parent 8b123b08cb
commit cf58e3f522

View File

@@ -573,7 +573,7 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
case ir_unop_f2u:
assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
for (unsigned c = 0; c < op[0]->type->components(); c++) {
data.i[c] = (unsigned) op[0]->value.f[c];
data.u[c] = (unsigned) op[0]->value.f[c];
}
break;
case ir_unop_i2f: