glsl: do not make sampler/image types readonly variables

In plain GLSL, sampler and image types can only be declared
uniform-qualified global variables or 'in' function parameters.

Setting the read_only flag seems quite useless because other
checks will prevent sampler/image variables to be assigned and
also because the flag is not set for atomic_uint types which are
opaque types.

This will also help for ARB_bindless_texture because samplers
and images can be assigned when they are considered bindless.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Samuel Pitoiset
2017-04-27 13:45:16 +02:00
parent c618f31065
commit cf52b8cd21
2 changed files with 0 additions and 4 deletions

View File

@@ -3365,7 +3365,6 @@ apply_image_qualifier_to_variable(const struct ast_type_qualifier *qual,
var->data.memory_coherent |= qual->flags.q.coherent;
var->data.memory_volatile |= qual->flags.q._volatile;
var->data.memory_restrict |= qual->flags.q.restrict_flag;
var->data.read_only = true;
if (qual->flags.q.explicit_image_format) {
if (var->data.mode == ir_var_function_in) {

View File

@@ -1731,9 +1731,6 @@ ir_variable::ir_variable(const struct glsl_type *type, const char *name,
this->data.fb_fetch_output = false;
if (type != NULL) {
if (type->is_sampler())
this->data.read_only = true;
if (type->is_interface())
this->init_interface_type(type);
else if (type->without_array()->is_interface())