nir: fix inserting the break instruction for partial loop unrolling
If the break in the original loop isn't in the first top-level if,
this would have re-inserted it in the wrong block.
Fixes this by re-inserting the break block to the corresponding break
block in the new loop by using the remap hashtable.
fossils-db (NAVI21):
Totals from 88 (0.11% of 79330) affected shaders:
Instrs: 109602 -> 109929 (+0.30%); split: -0.10%, +0.40%
CodeSize: 570968 -> 573332 (+0.41%); split: -0.08%, +0.49%
Latency: 1682510 -> 1682505 (-0.00%); split: -0.01%, +0.01%
Copies: 12832 -> 12746 (-0.67%); split: -1.54%, +0.87%
Branches: 2879 -> 2930 (+1.77%)
Deathloop and F1 2023 are affected but I'm not aware of any issues
for these two games.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10001
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26009>
(cherry picked from commit abfd208cb0
)
This commit is contained in:

committed by
Eric Engestrom

parent
45368572c8
commit
cf3bd8bedc
@@ -1024,7 +1024,7 @@
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"description": "nir: fix inserting the break instruction for partial loop unrolling",
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"nominated": true,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": null,
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"notes": null
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@@ -760,12 +760,8 @@ partial_unroll(nir_shader *shader, nir_loop *loop, unsigned trip_count)
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/* Insert break back into terminator */
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nir_jump_instr *brk = nir_jump_instr_create(shader, nir_jump_break);
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nir_if *nif = nir_block_get_following_if(nir_loop_first_block(new_loop));
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if (terminator->continue_from_then) {
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nir_instr_insert_after_block(nir_if_last_else_block(nif), &brk->instr);
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} else {
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nir_instr_insert_after_block(nir_if_last_then_block(nif), &brk->instr);
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}
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nir_block *break_block = _mesa_hash_table_search(remap_table, terminator->break_block)->data;
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nir_instr_insert_after_block(break_block, &brk->instr);
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/* Delete the original loop header and body */
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nir_cf_delete(&lp_header);
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