zink: mark depth-component cube-maps as done

This worked fine all along, nothing to be done for this feature. The
piglit tests mostly pass.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5044>
This commit is contained in:
Erik Faye-Lund
2020-05-14 21:02:57 +02:00
committed by Marge Bot
parent ea62c23703
commit cf2b285c55

View File

@@ -61,7 +61,7 @@ GL 3.0, GLSL 1.30 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llv
glGetStringi command DONE glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE glVertexAttribI commands DONE
Depth format cube textures DONE () Depth format cube textures DONE (zink)
GLX_ARB_create_context (GLX 1.4 is required) DONE (v3d, zink) GLX_ARB_create_context (GLX 1.4 is required) DONE (v3d, zink)
Multisample anti-aliasing DONE (freedreno/a5xx+, freedreno (*), llvmpipe (*), softpipe (*), swr (*), zink) Multisample anti-aliasing DONE (freedreno/a5xx+, freedreno (*), llvmpipe (*), softpipe (*), swr (*), zink)
8 draw buffers DONE (zink) 8 draw buffers DONE (zink)