zink: mark depth-component cube-maps as done

This worked fine all along, nothing to be done for this feature. The
piglit tests mostly pass.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5044>
This commit is contained in:
Erik Faye-Lund
2020-05-14 21:02:57 +02:00
committed by Marge Bot
parent ea62c23703
commit cf2b285c55

View File

@@ -61,7 +61,7 @@ GL 3.0, GLSL 1.30 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llv
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE
Depth format cube textures DONE ()
Depth format cube textures DONE (zink)
GLX_ARB_create_context (GLX 1.4 is required) DONE (v3d, zink)
Multisample anti-aliasing DONE (freedreno/a5xx+, freedreno (*), llvmpipe (*), softpipe (*), swr (*), zink)
8 draw buffers DONE (zink)