zink: mark depth-component cube-maps as done
This worked fine all along, nothing to be done for this feature. The piglit tests mostly pass. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5044>
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@@ -61,7 +61,7 @@ GL 3.0, GLSL 1.30 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llv
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glGetStringi command DONE
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glTexParameterI, glGetTexParameterI commands DONE
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glVertexAttribI commands DONE
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Depth format cube textures DONE ()
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Depth format cube textures DONE (zink)
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GLX_ARB_create_context (GLX 1.4 is required) DONE (v3d, zink)
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Multisample anti-aliasing DONE (freedreno/a5xx+, freedreno (*), llvmpipe (*), softpipe (*), swr (*), zink)
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8 draw buffers DONE (zink)
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