iris: streamout
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@@ -171,9 +171,10 @@ struct iris_compiled_shader {
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struct brw_stage_prog_data *prog_data;
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/**
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* Derived 3DSTATE_SO_DECL_LIST packet (for transform feedback).
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* Derived 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets
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* (the VUE-based information for transform feedback outputs).
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*/
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uint32_t *so_decl_list;
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uint32_t *streamout;
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/**
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* Shader packets and other data derived from prog_data. These must be
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@@ -284,7 +285,9 @@ struct iris_context {
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unsigned num_samplers[MESA_SHADER_STAGES];
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unsigned num_textures[MESA_SHADER_STAGES];
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uint32_t *so_decl_list;
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/** 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets */
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bool streamout_active;
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uint32_t *streamout;
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struct iris_state_ref unbound_tex;
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@@ -392,7 +395,7 @@ void iris_upload_and_bind_shader(struct iris_context *ice,
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const void *key,
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const void *assembly,
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struct brw_stage_prog_data *prog_data,
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uint32_t *so_decl_list);
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uint32_t *streamout);
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const void *iris_find_previous_compile(const struct iris_context *ice,
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enum iris_program_cache_id cache_id,
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unsigned program_string_id);
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@@ -577,9 +577,9 @@ iris_update_compiled_shaders(struct iris_context *ice)
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struct iris_compiled_shader *shader = last_vue_shader(ice);
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update_last_vue_map(ice, shader->prog_data);
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if (ice->state.so_decl_list != shader->so_decl_list) {
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ice->state.so_decl_list = shader->so_decl_list;
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ice->state.dirty |= IRIS_DIRTY_SO_DECL_LIST;
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if (ice->state.streamout != shader->streamout) {
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ice->state.streamout = shader->streamout;
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ice->state.dirty |= IRIS_DIRTY_SO_DECL_LIST | IRIS_DIRTY_STREAMOUT;
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}
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if (dirty & IRIS_DIRTY_UNCOMPILED_FS)
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@@ -212,7 +212,7 @@ iris_upload_shader(struct iris_context *ice,
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const void *key,
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const void *assembly,
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struct brw_stage_prog_data *prog_data,
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uint32_t *so_decl_list)
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uint32_t *streamout)
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{
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struct iris_screen *screen = (void *) ice->ctx.screen;
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struct gen_device_info *devinfo = &screen->devinfo;
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@@ -242,12 +242,12 @@ iris_upload_shader(struct iris_context *ice,
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}
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shader->prog_data = prog_data;
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shader->so_decl_list = so_decl_list;
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shader->streamout = streamout;
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ralloc_steal(shader, shader->prog_data);
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ralloc_steal(shader->prog_data, prog_data->param);
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ralloc_steal(shader->prog_data, prog_data->pull_param);
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ralloc_steal(shader, shader->so_decl_list);
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ralloc_steal(shader, shader->streamout);
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/* Store the 3DSTATE shader packets and other derived state. */
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ice->vtbl.store_derived_program_state(devinfo, cache_id, shader);
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@@ -269,13 +269,13 @@ iris_upload_and_bind_shader(struct iris_context *ice,
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const void *key,
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const void *assembly,
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struct brw_stage_prog_data *prog_data,
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uint32_t *so_decl_list)
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uint32_t *streamout)
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{
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assert(cache_id != IRIS_CACHE_BLORP);
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struct iris_compiled_shader *shader =
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iris_upload_shader(ice, cache_id, key_size_for_cache(cache_id), key,
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assembly, prog_data, so_decl_list);
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assembly, prog_data, streamout);
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ice->shaders.prog[cache_id] = shader;
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ice->state.dirty |= dirty_flag_for_cache(cache_id);
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@@ -433,6 +433,7 @@ struct iris_genx_state {
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struct iris_depth_buffer_state depth_buffer;
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uint32_t so_buffers[4 * GENX(3DSTATE_SO_BUFFER_length)];
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uint32_t streamout[4 * GENX(3DSTATE_STREAMOUT_length)];
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};
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static void
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@@ -626,6 +627,7 @@ struct iris_rasterizer_state {
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uint32_t line_stipple[GENX(3DSTATE_LINE_STIPPLE_length)];
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bool flatshade; /* for shader state */
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bool flatshade_first; /* for stream output */
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bool clamp_fragment_color; /* for shader state */
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bool light_twoside; /* for shader state */
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bool rasterizer_discard; /* for 3DSTATE_STREAMOUT */
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@@ -657,6 +659,7 @@ iris_create_rasterizer_state(struct pipe_context *ctx,
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#endif
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cso->flatshade = state->flatshade;
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cso->flatshade_first = state->flatshade_first;
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cso->clamp_fragment_color = state->clamp_fragment_color;
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cso->light_twoside = state->light_twoside;
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cso->rasterizer_discard = state->rasterizer_discard;
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@@ -774,7 +777,7 @@ iris_bind_rasterizer_state(struct pipe_context *ctx, void *state)
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if (cso_changed(line_stipple_enable) || cso_changed(poly_stipple_enable))
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ice->state.dirty |= IRIS_DIRTY_WM;
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if (cso_changed(rasterizer_discard))
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if (cso_changed(rasterizer_discard) || cso_changed(flatshade_first))
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ice->state.dirty |= IRIS_DIRTY_STREAMOUT;
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}
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@@ -1696,7 +1699,18 @@ iris_set_stream_output_targets(struct pipe_context *ctx,
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const unsigned *offsets)
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{
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struct iris_context *ice = (struct iris_context *) ctx;
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uint32_t *so_buffers = ice->state.genx->so_buffers;
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struct iris_genx_state *genx = ice->state.genx;
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uint32_t *so_buffers = genx->so_buffers;
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const bool active = num_targets > 0;
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if (ice->state.streamout_active != active) {
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ice->state.streamout_active = active;
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ice->state.dirty |= IRIS_DIRTY_STREAMOUT;
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}
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/* No need to update 3DSTATE_SO_BUFFER unless SOL is active. */
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if (!active)
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return;
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for (unsigned i = 0; i < 4; i++,
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so_buffers += GENX(3DSTATE_SO_BUFFER_length)) {
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@@ -1792,9 +1806,36 @@ iris_create_so_decl_list(const struct pipe_stream_output_info *info,
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max_decls = decls[stream_id];
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}
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uint32_t *dw = ralloc_size(NULL, sizeof(uint32_t) * (3 + 2 * max_decls));
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unsigned dwords = GENX(3DSTATE_STREAMOUT_length) + (3 + 2 * max_decls);
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uint32_t *map = ralloc_size(NULL, sizeof(uint32_t) * dwords);
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uint32_t *so_decl_map = map + GENX(3DSTATE_STREAMOUT_length);
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iris_pack_command(GENX(3DSTATE_SO_DECL_LIST), dw, list) {
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iris_pack_command(GENX(3DSTATE_STREAMOUT), map, sol) {
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int urb_entry_read_offset = 0;
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int urb_entry_read_length = (vue_map->num_slots + 1) / 2 -
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urb_entry_read_offset;
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/* We always read the whole vertex. This could be reduced at some
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* point by reading less and offsetting the register index in the
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* SO_DECLs.
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*/
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sol.Stream0VertexReadOffset = urb_entry_read_offset;
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sol.Stream0VertexReadLength = urb_entry_read_length - 1;
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sol.Stream1VertexReadOffset = urb_entry_read_offset;
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sol.Stream1VertexReadLength = urb_entry_read_length - 1;
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sol.Stream2VertexReadOffset = urb_entry_read_offset;
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sol.Stream2VertexReadLength = urb_entry_read_length - 1;
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sol.Stream3VertexReadOffset = urb_entry_read_offset;
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sol.Stream3VertexReadLength = urb_entry_read_length - 1;
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/* Set buffer pitches; 0 means unbound. */
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sol.Buffer0SurfacePitch = 4 * info->stride[0];
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sol.Buffer1SurfacePitch = 4 * info->stride[1];
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sol.Buffer2SurfacePitch = 4 * info->stride[2];
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sol.Buffer3SurfacePitch = 4 * info->stride[3];
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}
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iris_pack_command(GENX(3DSTATE_SO_DECL_LIST), so_decl_map, list) {
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list.DWordLength = 3 + 2 * max_decls - 2;
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list.StreamtoBufferSelects0 = buffer_mask[0];
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list.StreamtoBufferSelects1 = buffer_mask[1];
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@@ -1807,7 +1848,7 @@ iris_create_so_decl_list(const struct pipe_stream_output_info *info,
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}
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for (int i = 0; i < max_decls; i++) {
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iris_pack_state(GENX(SO_DECL_ENTRY), dw + 2 + i * 2, entry) {
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iris_pack_state(GENX(SO_DECL_ENTRY), so_decl_map + 2 + i * 2, entry) {
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entry.Stream0Decl = so_decl[0][i];
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entry.Stream1Decl = so_decl[1][i];
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entry.Stream2Decl = so_decl[2][i];
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@@ -1815,7 +1856,7 @@ iris_create_so_decl_list(const struct pipe_stream_output_info *info,
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}
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}
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return dw;
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return map;
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}
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static void
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@@ -2862,13 +2903,34 @@ iris_upload_render_state(struct iris_context *ice,
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4 * 4 * GENX(3DSTATE_SO_BUFFER_length));
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}
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if ((dirty & IRIS_DIRTY_SO_DECL_LIST) && ice->state.so_decl_list) {
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iris_batch_emit(batch, ice->state.so_decl_list,
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4 * ((ice->state.so_decl_list[0] & 0xff) + 2));
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if ((dirty & IRIS_DIRTY_SO_DECL_LIST) && ice->state.streamout) {
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uint32_t *decl_list =
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ice->state.streamout + GENX(3DSTATE_STREAMOUT_length);
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iris_batch_emit(batch, decl_list, 4 * ((decl_list[0] & 0xff) + 2));
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}
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// XXX: SOL:
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// 3DSTATE_STREAMOUT
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if (dirty & IRIS_DIRTY_STREAMOUT) {
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const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
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if (!ice->state.streamout_active) {
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iris_emit_cmd(batch, GENX(3DSTATE_STREAMOUT), sol);
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} else {
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uint32_t dynamic_sol[GENX(3DSTATE_STREAMOUT_length)];
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iris_pack_command(GENX(3DSTATE_STREAMOUT), dynamic_sol, sol) {
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sol.SOFunctionEnable = true;
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sol.SOStatisticsEnable = true;
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// XXX: GL_PRIMITIVES_GENERATED query
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sol.RenderingDisable = cso_rast->rasterizer_discard;
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sol.ReorderMode = cso_rast->flatshade_first ? LEADING : TRAILING;
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}
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assert(ice->state.streamout);
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iris_emit_merge(batch, ice->state.streamout, dynamic_sol,
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GENX(3DSTATE_STREAMOUT_length));
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}
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}
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if (dirty & IRIS_DIRTY_CLIP) {
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struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
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