mesa/glsl: move uses_gl_fragcoord to gl_shader
This is only used by gl_linked_shader as a temp during linking so use a temp there instead. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
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@@ -1809,7 +1809,7 @@ set_shader_inout_layout(struct gl_shader *shader,
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case MESA_SHADER_FRAGMENT:
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shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
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shader->info.uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
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shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
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shader->info.pixel_center_integer = state->fs_pixel_center_integer;
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shader->info.origin_upper_left = state->fs_origin_upper_left;
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shader->ARB_fragment_coord_conventions_enable =
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@@ -1827,7 +1827,7 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
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unsigned num_shaders)
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{
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bool redeclares_gl_fragcoord = false;
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linked_shader->info.uses_gl_fragcoord = false;
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bool uses_gl_fragcoord = false;
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linked_shader->info.origin_upper_left = false;
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linked_shader->info.pixel_center_integer = false;
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@@ -1845,9 +1845,9 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
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* that have a static use gl_FragCoord."
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*/
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if ((redeclares_gl_fragcoord && !shader->redeclares_gl_fragcoord &&
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shader->info.uses_gl_fragcoord)
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shader->uses_gl_fragcoord)
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|| (shader->redeclares_gl_fragcoord && !redeclares_gl_fragcoord &&
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linked_shader->info.uses_gl_fragcoord)) {
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uses_gl_fragcoord)) {
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linker_error(prog, "fragment shader defined with conflicting "
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"layout qualifiers for gl_FragCoord\n");
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}
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@@ -1871,11 +1871,9 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
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* are multiple redeclarations, all the fields except uses_gl_fragcoord
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* are already known to be the same.
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*/
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if (shader->redeclares_gl_fragcoord || shader->info.uses_gl_fragcoord) {
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if (shader->redeclares_gl_fragcoord || shader->uses_gl_fragcoord) {
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redeclares_gl_fragcoord = shader->redeclares_gl_fragcoord;
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linked_shader->info.uses_gl_fragcoord =
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linked_shader->info.uses_gl_fragcoord ||
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shader->info.uses_gl_fragcoord;
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uses_gl_fragcoord |= shader->uses_gl_fragcoord;
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linked_shader->info.origin_upper_left =
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shader->info.origin_upper_left;
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linked_shader->info.pixel_center_integer =
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