linker: Accurately mark a uniform block instance array element as used in a stage
Now that information about which array-of-arrays elements are accessed is tracked, use that information to only mark an instance array element as used-by-stage if, in fact, it is. Fixes GL45-CTS.program_interface_query.uniform-block-types. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -905,7 +905,9 @@ link_update_uniform_buffer_variables(struct gl_linked_shader *shader,
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shader->UniformBlocks : shader->ShaderStorageBlocks;
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if (var->is_interface_instance()) {
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if (variable_is_referenced(v, var)) {
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const ir_array_refcount_entry *const entry = v.get_variable_entry(var);
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if (entry->is_referenced) {
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/* Since this is an interface instance, the instance type will be
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* same as the array-stripped variable type. If the variable type
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* is an array, then the block names will be suffixed with [0]
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@@ -931,7 +933,9 @@ link_update_uniform_buffer_variables(struct gl_linked_shader *shader,
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* be an array of instances, and all elements of the array need
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* to be marked as referenced.
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*/
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if (strncmp(begin, var->get_interface_type()->name, len) == 0) {
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if (strncmp(begin, var->get_interface_type()->name, len) == 0 &&
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(!var->type->is_array() ||
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entry->is_linearized_index_referenced(blks[i]->linearized_array_index))) {
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blks[i]->stageref |= 1U << stage;
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}
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}
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