undo a test/debug change
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@@ -104,7 +104,7 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine,
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if (ctx->FragmentProgram.CallbackEnabled)
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if (ctx->FragmentProgram.CallbackEnabled)
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inputsRead = ~0;
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inputsRead = ~0;
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if (1/*program->Base.Target == GL_FRAGMENT_PROGRAM_NV*/) {
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if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) {
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/* Clear temporary registers (undefined for ARB_f_p) */
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/* Clear temporary registers (undefined for ARB_f_p) */
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_mesa_bzero(machine->Temporaries,
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_mesa_bzero(machine->Temporaries,
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MAX_PROGRAM_TEMPS * 4 * sizeof(GLfloat));
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MAX_PROGRAM_TEMPS * 4 * sizeof(GLfloat));
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