intel/compiler: add a new pass to lower shading rate into HW format
Rework: * Jason: Modernize brw_nir_lower_shading_rate_output: 1. Use nir_shader_instructions_pass() 2. Use *_imm builder helpers. 3. Use nir_intrinsic_base() instead of ->const_index[0] v2: Also lower loads (Caio) v3: Update stage check to trigger lowering (Caio) v4: Assert on != MESH (Caio) v5: Fixup instruction insertion (Caio) Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13739>
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@@ -98,6 +98,19 @@ gl_shader_stage_is_callable(gl_shader_stage stage)
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stage == MESA_SHADER_CALLABLE;
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}
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static inline bool
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gl_shader_stage_can_set_fragment_shading_rate(gl_shader_stage stage)
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{
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/* According to EXT_fragment_shading_rate :
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*
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* "This extension adds support for setting the fragment shading rate
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* for a primitive in vertex, geometry, and mesh shading stages"
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*/
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return stage == MESA_SHADER_VERTEX ||
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stage == MESA_SHADER_GEOMETRY ||
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stage == MESA_SHADER_MESH;
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}
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/**
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* Number of STATE_* values we need to address any GL state.
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* Used to dimension arrays.
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