mesa: use Elements() for loop limit

This commit is contained in:
Brian Paul
2009-05-22 14:32:37 -06:00
parent 8091aa8633
commit ce7a049191

View File

@@ -455,7 +455,7 @@ _mesa_init_current(GLcontext *ctx)
GLuint i;
/* Init all to (0,0,0,1) */
for (i = 0; i < VERT_ATTRIB_MAX; i++) {
for (i = 0; i < Elements(ctx->Current.Attrib); i++) {
ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
}