r300-gallium: Properly interface with Draw for vert shaders.
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@@ -224,3 +224,15 @@ void r500_fs_dump(struct r500_fragment_shader* fs)
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}
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}
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}
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void r300_vs_dump(struct r300_vertex_shader* vs)
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{
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int i;
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for (i = 0; i < vs->instruction_count; i++) {
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debug_printf("inst0: 0x%x\n", vs->instructions[i].inst0);
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debug_printf("inst1: 0x%x\n", vs->instructions[i].inst1);
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debug_printf("inst2: 0x%x\n", vs->instructions[i].inst2);
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debug_printf("inst3: 0x%x\n", vs->instructions[i].inst3);
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}
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}
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