r300-gallium: Properly interface with Draw for vert shaders.
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@@ -236,6 +236,9 @@ struct r300_vertex_shader {
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struct pipe_shader_state state;
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struct tgsi_shader_info info;
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/* Fallback shader, because Draw has issues */
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struct draw_vertex_shader* draw;
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/* Has this shader been translated yet? */
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boolean translated;
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@@ -224,3 +224,15 @@ void r500_fs_dump(struct r500_fragment_shader* fs)
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}
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}
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}
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void r300_vs_dump(struct r300_vertex_shader* vs)
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{
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int i;
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for (i = 0; i < vs->instruction_count; i++) {
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debug_printf("inst0: 0x%x\n", vs->instructions[i].inst0);
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debug_printf("inst1: 0x%x\n", vs->instructions[i].inst1);
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debug_printf("inst2: 0x%x\n", vs->instructions[i].inst2);
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debug_printf("inst3: 0x%x\n", vs->instructions[i].inst3);
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}
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}
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@@ -25,7 +25,10 @@
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#include "r300_reg.h"
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#include "r300_state_shader.h"
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#include "r300_state_tcl.h"
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void r500_fs_dump(struct r500_fragment_shader* fs);
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void r300_vs_dump(struct r300_vertex_shader* vs);
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#endif /* R300_DEBUG_H */
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@@ -403,6 +403,11 @@ static void* r300_create_rs_state(struct pipe_context* pipe,
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rs->rs = *state;
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/* If using HW TCL, tell Draw to not do its magic. */
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if (r300_screen(pipe->screen)->caps->has_tcl) {
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rs->rs.bypass_vs_clip_and_viewport = TRUE;
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}
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return (void*)rs;
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}
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@@ -604,6 +609,9 @@ static void* r300_create_vs_state(struct pipe_context* pipe,
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tgsi_scan_shader(shader->tokens, &vs->info);
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/* Appease Draw. */
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vs->draw = draw_create_vertex_shader(r300->draw, shader);
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return (void*)vs;
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} else {
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return draw_create_vertex_shader(r300->draw, shader);
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@@ -624,6 +632,7 @@ static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
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r300_translate_vertex_shader(r300, vs);
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}
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draw_bind_vertex_shader(r300->draw, vs->draw);
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r300->vs = vs;
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r300->dirty_state |= R300_NEW_VERTEX_SHADER;
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} else {
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@@ -637,6 +646,9 @@ static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
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struct r300_context* r300 = r300_context(pipe);
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if (r300_screen(pipe->screen)->caps->has_tcl) {
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struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
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draw_delete_vertex_shader(r300->draw, vs->draw);
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FREE(shader);
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} else {
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draw_delete_vertex_shader(r300->draw,
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@@ -267,6 +267,7 @@ void r300_translate_vertex_shader(struct r300_context* r300,
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tgsi_dump(vs->state.tokens);
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/* XXX finish r300 vertex shader dumper */
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r300_vs_dump(vs);
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tgsi_parse_free(&parser);
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FREE(assembler);
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