progs/redbook: add additional tests for GL 1.4
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194
progs/redbook/fogcoord.c
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194
progs/redbook/fogcoord.c
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/*
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* Copyright (c) 1993-2003, Silicon Graphics, Inc.
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* All Rights Reserved
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose and without fee is hereby granted, provided that the above
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* copyright notice appear in all copies and that both the copyright
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* notice and this permission notice appear in supporting documentation,
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* and that the name of Silicon Graphics, Inc. not be used in
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* advertising or publicity pertaining to distribution of the software
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* without specific, written prior permission.
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*
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* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" AND
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* WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
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* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
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* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
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* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
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* OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, LOSS OF
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* PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD
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* PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF
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* THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE
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* OR PERFORMANCE OF THIS SOFTWARE.
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*
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* US Government Users Restricted Rights
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* Use, duplication, or disclosure by the Government is subject to
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* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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* (c)(1)(ii) of the Rights in Technical Data and Computer Software
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* clause at DFARS 252.227-7013 and/or in similar or successor clauses
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* in the FAR or the DOD or NASA FAR Supplement. Unpublished - rights
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* reserved under the copyright laws of the United States.
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*
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* Contractor/manufacturer is:
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* Silicon Graphics, Inc.
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* 1500 Crittenden Lane
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* Mountain View, CA 94043
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* United State of America
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*
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* OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
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*/
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/*
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* fogcoord.c
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*
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* This program demonstrates the use of explicit fog
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* coordinates. You can press the keyboard and change
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* the fog coordinate value at any vertex. You can
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* also switch between using explicit fog coordinates
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* and the default fog generation mode.
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*
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* Pressing the 'f' and 'b' keys move the viewer forward
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* and backwards.
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* Pressing 'c' initiates the default fog generation.
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* Pressing capital 'C' restores explicit fog coordinates.
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* Pressing '1', '2', '3', '8', '9', and '0' add or
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* subtract from the fog coordinate values at one of the
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* three vertices of the triangle.
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*/
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#define GL_GLEXT_PROTOTYPES
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#include <GL/glut.h>
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#include <math.h>
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#include <stdlib.h>
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#include <stdio.h>
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static GLfloat f1, f2, f3;
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/* Initialize fog
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*/
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static void init(void)
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{
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GLfloat fogColor[4] = {0.0, 0.25, 0.25, 1.0};
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f1 = 1.0f;
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f2 = 5.0f;
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f3 = 10.0f;
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glEnable(GL_FOG);
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glFogi (GL_FOG_MODE, GL_EXP);
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glFogfv (GL_FOG_COLOR, fogColor);
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glFogf (GL_FOG_DENSITY, 0.25);
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glHint (GL_FOG_HINT, GL_DONT_CARE);
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glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
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glClearColor(0.0, 0.25, 0.25, 1.0); /* fog color */
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}
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/* display() draws a triangle at an angle.
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*/
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static void display(void)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glColor3f (1.0f, 0.75f, 0.0f);
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glBegin (GL_TRIANGLES);
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glFogCoordfEXT (f1);
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glVertex3f (2.0f, -2.0f, 0.0f);
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glFogCoordfEXT (f2);
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glVertex3f (-2.0f, 0.0f, -5.0f);
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glFogCoordfEXT (f3);
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glVertex3f (0.0f, 2.0f, -10.0f);
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glEnd();
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glutSwapBuffers();
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}
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static void reshape(int w, int h)
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{
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glViewport(0, 0, (GLsizei) w, (GLsizei) h);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective (45.0, 1.0, 0.25, 25.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity ();
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glTranslatef (0.0, 0.0, -5.0);
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}
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static void keyboard(unsigned char key, int x, int y)
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{
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switch (key) {
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case 'c':
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glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
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glutPostRedisplay();
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break;
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case 'C':
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glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
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glutPostRedisplay();
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break;
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case '1':
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f1 = f1 + 0.25;
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glutPostRedisplay();
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break;
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case '2':
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f2 = f2 + 0.25;
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glutPostRedisplay();
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break;
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case '3':
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f3 = f3 + 0.25;
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glutPostRedisplay();
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break;
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case '8':
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if (f1 > 0.25) {
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f1 = f1 - 0.25;
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glutPostRedisplay();
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}
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break;
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case '9':
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if (f2 > 0.25) {
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f2 = f2 - 0.25;
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glutPostRedisplay();
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}
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break;
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case '0':
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if (f3 > 0.25) {
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f3 = f3 - 0.25;
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glutPostRedisplay();
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}
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break;
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case 'b':
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glMatrixMode (GL_MODELVIEW);
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glTranslatef (0.0, 0.0, -0.25);
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glutPostRedisplay();
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break;
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case 'f':
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glMatrixMode (GL_MODELVIEW);
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glTranslatef (0.0, 0.0, 0.25);
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glutPostRedisplay();
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break;
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case 27:
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exit(0);
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break;
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default:
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break;
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}
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}
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/* Main Loop
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* Open window with initial window size, title bar,
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* RGBA display mode, depth buffer, and handle input events.
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*/
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int main(int argc, char** argv)
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{
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glutInit(&argc, argv);
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glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
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glutInitWindowSize(500, 500);
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glutCreateWindow(argv[0]);
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init();
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glutReshapeFunc (reshape);
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glutKeyboardFunc (keyboard);
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glutDisplayFunc (display);
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glutMainLoop();
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return 0;
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}
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