glsl: make a bunch of varying linking functions static

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Timothy Arceri
2016-12-04 21:28:41 +11:00
parent 90fffd1770
commit ce4fb3c8a1
2 changed files with 6 additions and 53 deletions

View File

@@ -106,7 +106,7 @@ create_xfb_varying_names(void *mem_ctx, const glsl_type *t, char **name,
}
}
bool
static bool
process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh,
unsigned *num_tfeedback_decls,
char ***varying_names)
@@ -573,7 +573,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
* Demote shader inputs and outputs that are not used in other stages, and
* remove them via dead code elimination.
*/
void
static void
remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object,
gl_linked_shader *sh,
enum ir_variable_mode mode)
@@ -1014,7 +1014,7 @@ tfeedback_decl::find_candidate(gl_shader_program *prog,
* If an error occurs, the error is reported through linker_error() and false
* is returned.
*/
bool
static bool
parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
const void *mem_ctx, unsigned num_names,
char **varying_names, tfeedback_decl *decls)
@@ -1069,7 +1069,7 @@ cmp_xfb_offset(const void * x_generic, const void * y_generic)
* If an error occurs, the error is reported through linker_error() and false
* is returned.
*/
bool
static bool
store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
unsigned num_tfeedback_decls,
tfeedback_decl *tfeedback_decls, bool has_xfb_qualifiers)
@@ -1985,7 +1985,7 @@ canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode)
* 64 bit map. Per-vertex and per-patch both have separate location domains
* with a max of MAX_VARYING.
*/
uint64_t
static uint64_t
reserved_varying_slot(struct gl_linked_shader *stage,
ir_variable_mode io_mode)
{
@@ -2042,7 +2042,7 @@ reserved_varying_slot(struct gl_linked_shader *stage,
* be NULL. In this case, varying locations are assigned solely based on the
* requirements of transform feedback.
*/
bool
static bool
assign_varying_locations(struct gl_context *ctx,
void *mem_ctx,
struct gl_shader_program *prog,

View File

@@ -297,51 +297,4 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
gl_linked_shader *producer,
gl_linked_shader *consumer);
bool
parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
const void *mem_ctx, unsigned num_names,
char **varying_names, tfeedback_decl *decls);
bool
process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh,
unsigned *num_tfeedback_decls,
char ***varying_names);
void
remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object,
gl_linked_shader *sh,
enum ir_variable_mode mode);
bool
store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
unsigned num_tfeedback_decls,
tfeedback_decl *tfeedback_decls,
bool has_xfb_qualifiers);
bool
assign_varying_locations(struct gl_context *ctx,
void *mem_ctx,
struct gl_shader_program *prog,
gl_linked_shader *producer,
gl_linked_shader *consumer,
unsigned num_tfeedback_decls,
tfeedback_decl *tfeedback_decls,
const uint64_t reserved_slots);
uint64_t
reserved_varying_slot(struct gl_linked_shader *stage,
ir_variable_mode io_mode);
bool
check_against_output_limit(struct gl_context *ctx,
struct gl_shader_program *prog,
gl_linked_shader *producer,
unsigned num_explicit_locations);
bool
check_against_input_limit(struct gl_context *ctx,
struct gl_shader_program *prog,
gl_linked_shader *consumer,
unsigned num_explicit_locations);
#endif /* GLSL_LINK_VARYINGS_H */