glsl: make a bunch of varying linking functions static
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -106,7 +106,7 @@ create_xfb_varying_names(void *mem_ctx, const glsl_type *t, char **name,
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}
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}
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bool
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static bool
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process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh,
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unsigned *num_tfeedback_decls,
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char ***varying_names)
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@@ -573,7 +573,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
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* Demote shader inputs and outputs that are not used in other stages, and
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* remove them via dead code elimination.
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*/
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void
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static void
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remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object,
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gl_linked_shader *sh,
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enum ir_variable_mode mode)
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@@ -1014,7 +1014,7 @@ tfeedback_decl::find_candidate(gl_shader_program *prog,
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* If an error occurs, the error is reported through linker_error() and false
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* is returned.
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*/
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bool
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static bool
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parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
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const void *mem_ctx, unsigned num_names,
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char **varying_names, tfeedback_decl *decls)
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@@ -1069,7 +1069,7 @@ cmp_xfb_offset(const void * x_generic, const void * y_generic)
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* If an error occurs, the error is reported through linker_error() and false
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* is returned.
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*/
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bool
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static bool
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store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
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unsigned num_tfeedback_decls,
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tfeedback_decl *tfeedback_decls, bool has_xfb_qualifiers)
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@@ -1985,7 +1985,7 @@ canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode)
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* 64 bit map. Per-vertex and per-patch both have separate location domains
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* with a max of MAX_VARYING.
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*/
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uint64_t
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static uint64_t
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reserved_varying_slot(struct gl_linked_shader *stage,
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ir_variable_mode io_mode)
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{
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@@ -2042,7 +2042,7 @@ reserved_varying_slot(struct gl_linked_shader *stage,
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* be NULL. In this case, varying locations are assigned solely based on the
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* requirements of transform feedback.
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*/
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bool
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static bool
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assign_varying_locations(struct gl_context *ctx,
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void *mem_ctx,
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struct gl_shader_program *prog,
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@@ -297,51 +297,4 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
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gl_linked_shader *producer,
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gl_linked_shader *consumer);
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bool
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parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
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const void *mem_ctx, unsigned num_names,
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char **varying_names, tfeedback_decl *decls);
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bool
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process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh,
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unsigned *num_tfeedback_decls,
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char ***varying_names);
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void
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remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object,
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gl_linked_shader *sh,
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enum ir_variable_mode mode);
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bool
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store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
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unsigned num_tfeedback_decls,
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tfeedback_decl *tfeedback_decls,
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bool has_xfb_qualifiers);
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bool
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assign_varying_locations(struct gl_context *ctx,
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void *mem_ctx,
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struct gl_shader_program *prog,
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gl_linked_shader *producer,
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gl_linked_shader *consumer,
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unsigned num_tfeedback_decls,
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tfeedback_decl *tfeedback_decls,
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const uint64_t reserved_slots);
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uint64_t
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reserved_varying_slot(struct gl_linked_shader *stage,
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ir_variable_mode io_mode);
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bool
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check_against_output_limit(struct gl_context *ctx,
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struct gl_shader_program *prog,
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gl_linked_shader *producer,
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unsigned num_explicit_locations);
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bool
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check_against_input_limit(struct gl_context *ctx,
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struct gl_shader_program *prog,
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gl_linked_shader *consumer,
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unsigned num_explicit_locations);
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#endif /* GLSL_LINK_VARYINGS_H */
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