mesa: _mesa_program_state_string() returns char *, not const char *.
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@@ -767,7 +767,7 @@ append_index(char *dst, GLint index)
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* For example, return "state.matrix.texture[2].inverse".
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* Use _mesa_free() to deallocate the string.
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*/
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const char *
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char *
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_mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
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{
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char str[1000] = "";
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