glsl: use nir version of geom stream validation
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27377>
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@@ -1439,6 +1439,9 @@ gl_nir_link_glsl(const struct gl_constants *consts,
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MESA_TRACE_FUNC();
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/* Check and validate stream emissions in geometry shaders */
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validate_geometry_shader_emissions(consts, prog);
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prog->last_vert_prog = NULL;
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for (int i = MESA_SHADER_GEOMETRY; i >= MESA_SHADER_VERTEX; i--) {
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if (prog->_LinkedShaders[i] == NULL)
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@@ -3099,9 +3099,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
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}
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}
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/* Check and validate stream emissions in geometry shaders */
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validate_geometry_shader_emissions(consts, prog);
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done:
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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free(shader_list[i]);
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