glsl: use nir version of geom stream validation

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27377>
This commit is contained in:
Timothy Arceri
2024-01-31 12:19:32 +11:00
committed by Marge Bot
parent f21e2e6229
commit ce3420394c
2 changed files with 3 additions and 3 deletions

View File

@@ -1439,6 +1439,9 @@ gl_nir_link_glsl(const struct gl_constants *consts,
MESA_TRACE_FUNC();
/* Check and validate stream emissions in geometry shaders */
validate_geometry_shader_emissions(consts, prog);
prog->last_vert_prog = NULL;
for (int i = MESA_SHADER_GEOMETRY; i >= MESA_SHADER_VERTEX; i--) {
if (prog->_LinkedShaders[i] == NULL)

View File

@@ -3099,9 +3099,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
}
}
/* Check and validate stream emissions in geometry shaders */
validate_geometry_shader_emissions(consts, prog);
done:
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
free(shader_list[i]);