broadcom/compiler: improve allocation for final program instructions
The last 3 instructions can't use specific registers so flag all the nodes for temps used in the last program instructions and try to avoid assigning any of these. This may help us avoid injecting nops for the last thread switch instruction. Because regisster allocation needs to happen before QPU scheduling and instruction merging we can't tell exactly what the last 3 instructions will be, so we do this for a few more instructions than just 3. We only do this for fragment shaders because other shader stages always end with VPM store instructions that take an small immediate and therefore will never allow us to merge the final thread switch earlier, so limiting allocation for these shaders will never improve anything and might instead be detrimental. total instructions in shared programs: 11471389 -> 11464335 (-0.06%) instructions in affected programs: 582908 -> 575854 (-1.21%) helped: 4669 HURT: 578 Instructions are helped. total max-temps in shared programs: 2230497 -> 2230150 (-0.02%) max-temps in affected programs: 5662 -> 5315 (-6.13%) helped: 344 HURT: 44 Max-temps are helped. total sfu-stalls in shared programs: 18068 -> 18077 (0.05%) sfu-stalls in affected programs: 264 -> 273 (3.41%) helped: 37 HURT: 48 Inconclusive result (value mean confidence interval includes 0). total inst-and-stalls in shared programs: 11489457 -> 11482412 (-0.06%) inst-and-stalls in affected programs: 585180 -> 578135 (-1.20%) helped: 4659 HURT: 588 Inst-and-stalls are helped. total nops in shared programs: 301738 -> 298140 (-1.19%) nops in affected programs: 14680 -> 11082 (-24.51%) helped: 3252 HURT: 108 Nops are helped. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
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@@ -605,6 +605,7 @@ struct v3d_ra_node_info {
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struct {
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uint32_t priority;
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uint8_t class_bits;
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bool is_program_end;
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/* V3D 7.x */
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bool is_ldunif_dst;
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