radv: Add code to compile merged shaders.
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
@@ -52,6 +52,7 @@ struct ac_tes_variant_key {
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};
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struct ac_tcs_variant_key {
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struct ac_vs_variant_key vs_key;
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unsigned primitive_mode;
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unsigned input_vertices;
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};
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@@ -1637,7 +1637,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
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if (nir[MESA_SHADER_FRAGMENT]) {
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pipeline->shaders[MESA_SHADER_FRAGMENT] =
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radv_shader_variant_create(device, modules[MESA_SHADER_FRAGMENT], nir[MESA_SHADER_FRAGMENT],
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radv_shader_variant_create(device, modules[MESA_SHADER_FRAGMENT], &nir[MESA_SHADER_FRAGMENT], 1,
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pipeline->layout, keys ? keys + MESA_SHADER_FRAGMENT : 0,
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&codes[MESA_SHADER_FRAGMENT], &code_sizes[MESA_SHADER_FRAGMENT]);
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@@ -1652,14 +1652,35 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
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pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_FRAGMENT);
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}
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if (device->physical_device->rad_info.chip_class >= GFX9 &&
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modules[MESA_SHADER_TESS_CTRL] && !pipeline->shaders[MESA_SHADER_TESS_CTRL]) {
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struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]};
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struct ac_shader_variant_key key = keys[MESA_SHADER_TESS_CTRL];
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key.tcs.vs_key = keys[MESA_SHADER_VERTEX].vs;
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pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_create(device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2,
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pipeline->layout,
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&key, &codes[MESA_SHADER_TESS_CTRL],
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&code_sizes[MESA_SHADER_TESS_CTRL]);
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modules[MESA_SHADER_VERTEX] = NULL;
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}
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if (device->physical_device->rad_info.chip_class >= GFX9 &&
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modules[MESA_SHADER_GEOMETRY] && !pipeline->shaders[MESA_SHADER_GEOMETRY]) {
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gl_shader_stage pre_stage = modules[MESA_SHADER_TESS_EVAL] ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
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struct nir_shader *combined_nir[] = {nir[pre_stage], nir[MESA_SHADER_GEOMETRY]};
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pipeline->shaders[MESA_SHADER_GEOMETRY] = radv_shader_variant_create(device, modules[MESA_SHADER_GEOMETRY], combined_nir, 2,
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pipeline->layout,
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&keys[pre_stage] , &codes[MESA_SHADER_GEOMETRY],
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&code_sizes[MESA_SHADER_GEOMETRY]);
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modules[pre_stage] = NULL;
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}
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for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
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if(modules[i] && !pipeline->shaders[i]) {
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pipeline->shaders[i] = radv_shader_variant_create(device, modules[i], nir[i],
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pipeline->shaders[i] = radv_shader_variant_create(device, modules[i], &nir[i], 1,
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pipeline->layout,
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keys ? keys + i : 0, &codes[i],
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&code_sizes[i]);
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pipeline->active_stages |= mesa_to_vk_shader_stage(i);
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}
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}
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@@ -378,7 +378,8 @@ radv_fill_shader_variant(struct radv_device *device,
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static struct radv_shader_variant *
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shader_variant_create(struct radv_device *device,
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struct radv_shader_module *module,
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struct nir_shader *shader,
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struct nir_shader * const *shaders,
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int shader_count,
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gl_shader_stage stage,
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struct ac_nir_compiler_options *options,
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bool gs_copy_shader,
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@@ -406,11 +407,12 @@ shader_variant_create(struct radv_device *device,
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tm = ac_create_target_machine(chip_family, tm_options);
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if (gs_copy_shader) {
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ac_create_gs_copy_shader(tm, shader, &binary, &variant->config,
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assert(shader_count == 1);
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ac_create_gs_copy_shader(tm, *shaders, &binary, &variant->config,
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&variant->info, options, dump_shaders);
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} else {
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ac_compile_nir_shader(tm, &binary, &variant->config,
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&variant->info, &shader, 1, options,
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&variant->info, shaders, shader_count, options,
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dump_shaders);
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}
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@@ -432,7 +434,7 @@ shader_variant_create(struct radv_device *device,
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if (device->trace_bo) {
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variant->disasm_string = binary.disasm_string;
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if (!gs_copy_shader && !module->nir) {
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variant->nir = shader;
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variant->nir = *shaders;
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variant->spirv = (uint32_t *)module->data;
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variant->spirv_size = module->size;
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}
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@@ -446,7 +448,8 @@ shader_variant_create(struct radv_device *device,
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struct radv_shader_variant *
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radv_shader_variant_create(struct radv_device *device,
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struct radv_shader_module *module,
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struct nir_shader *shader,
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struct nir_shader *const *shaders,
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int shader_count,
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struct radv_pipeline_layout *layout,
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const struct ac_shader_variant_key *key,
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void **code_out,
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@@ -461,7 +464,7 @@ radv_shader_variant_create(struct radv_device *device,
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options.unsafe_math = !!(device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH);
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options.supports_spill = device->llvm_supports_spill;
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return shader_variant_create(device, module, shader, shader->stage,
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return shader_variant_create(device, module, shaders, shader_count, shaders[shader_count - 1]->stage,
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&options, false, code_out, code_size_out);
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}
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@@ -476,7 +479,7 @@ radv_create_gs_copy_shader(struct radv_device *device,
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options.key.has_multiview_view_index = multiview;
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return shader_variant_create(device, NULL, shader, MESA_SHADER_VERTEX,
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return shader_variant_create(device, NULL, &shader, 1, MESA_SHADER_VERTEX,
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&options, true, code_out, code_size_out);
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}
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@@ -87,7 +87,8 @@ radv_destroy_shader_slabs(struct radv_device *device);
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struct radv_shader_variant *
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radv_shader_variant_create(struct radv_device *device,
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struct radv_shader_module *module,
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struct nir_shader *shader,
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struct nir_shader *const *shaders,
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int shader_count,
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struct radv_pipeline_layout *layout,
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const struct ac_shader_variant_key *key,
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void **code_out,
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