st/mesa: don't update vertex elements when GL doesn't change them

We rely on mesa/main to tell us whether to update vertex elements.
This decreases overhead for obvious reasons.

The select/feedback code path doesn't use this, which is why you see
unconditional "ALL" in a few codepaths.

This sequence of GL calls doesn't update vertex elements if only
the pointer and stride vary:
    glVertexPointer()
    glDrawElements()
    glVertexPointer()
    glDrawElements()
    glVertexPointer()
    glDrawElements()

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13512>
This commit is contained in:
Marek Olšák
2021-10-24 03:57:14 -04:00
committed by Marge Bot
parent 69ee132b86
commit cdc288993e
13 changed files with 102 additions and 39 deletions

View File

@@ -95,6 +95,7 @@ static void check_program_state( struct st_context *st )
* properly when transitioning to shaders that don't use them.
*/
if (unlikely(new_vp != (old_vp ? &old_vp->Base : NULL))) {
ctx->Array.NewVertexElements = true;
if (old_vp)
dirty |= old_vp->affected_states;
if (new_vp)

View File

@@ -50,6 +50,11 @@
#include "main/varray.h"
#include "main/arrayobj.h"
enum st_update_flag {
UPDATE_ALL,
UPDATE_BUFFERS_ONLY,
};
/* Always inline the non-64bit element code, so that the compiler can see
* that velements is on the stack.
*/
@@ -70,7 +75,7 @@ init_velement(struct pipe_vertex_element *velements,
/* ALWAYS_INLINE helps the compiler realize that most of the parameters are
* on the stack.
*/
template<util_popcnt POPCNT> static void ALWAYS_INLINE
template<util_popcnt POPCNT, st_update_flag UPDATE> void ALWAYS_INLINE
setup_arrays(struct st_context *st,
const struct gl_vertex_array_object *vao,
const GLbitfield dual_slot_inputs,
@@ -115,6 +120,9 @@ setup_arrays(struct st_context *st,
}
vbuffer[bufidx].stride = binding->Stride; /* in bytes */
if (UPDATE == UPDATE_BUFFERS_ONLY)
continue;
/* Set the vertex element. */
init_velement(velements->velems, &attrib->Format, 0,
binding->InstanceDivisor, bufidx,
@@ -152,6 +160,10 @@ setup_arrays(struct st_context *st,
mask &= ~boundmask;
/* We can assume that we have array for the binding */
assert(attrmask);
if (UPDATE == UPDATE_BUFFERS_ONLY)
continue;
/* Walk attributes belonging to the binding */
do {
const gl_vert_attrib attr = (gl_vert_attrib)u_bit_scan(&attrmask);
@@ -177,11 +189,11 @@ st_setup_arrays(struct st_context *st,
{
struct gl_context *ctx = st->ctx;
setup_arrays<POPCNT_NO>(st, ctx->Array._DrawVAO, vp->Base.Base.DualSlotInputs,
vp_variant->vert_attrib_mask,
_mesa_draw_nonzero_divisor_bits(ctx),
_mesa_draw_array_bits(ctx), _mesa_draw_user_array_bits(ctx),
velements, vbuffer, num_vbuffers, has_user_vertex_buffers);
setup_arrays<POPCNT_NO, UPDATE_ALL>
(st, ctx->Array._DrawVAO, vp->Base.Base.DualSlotInputs,
vp_variant->vert_attrib_mask, _mesa_draw_nonzero_divisor_bits(ctx),
_mesa_draw_array_bits(ctx), _mesa_draw_user_array_bits(ctx),
velements, vbuffer, num_vbuffers, has_user_vertex_buffers);
}
/* ALWAYS_INLINE helps the compiler realize that most of the parameters are
@@ -190,7 +202,7 @@ st_setup_arrays(struct st_context *st,
* Return the index of the vertex buffer where current attribs have been
* uploaded.
*/
template<util_popcnt POPCNT> static void ALWAYS_INLINE
template<util_popcnt POPCNT, st_update_flag UPDATE> void ALWAYS_INLINE
st_setup_current(struct st_context *st,
const struct st_vertex_program *vp,
const struct st_common_variant *vp_variant,
@@ -221,9 +233,11 @@ st_setup_current(struct st_context *st,
if (alignment != size)
memset(cursor + size, 0, alignment - size);
init_velement(velements->velems, &attrib->Format, cursor - data,
0, bufidx, dual_slot_inputs & BITFIELD_BIT(attr),
util_bitcount_fast<POPCNT>(inputs_read & BITFIELD_MASK(attr)));
if (UPDATE == UPDATE_ALL) {
init_velement(velements->velems, &attrib->Format, cursor - data,
0, bufidx, dual_slot_inputs & BITFIELD_BIT(attr),
util_bitcount_fast<POPCNT>(inputs_read & BITFIELD_MASK(attr)));
}
cursor += alignment;
} while (curmask);
@@ -283,10 +297,11 @@ st_setup_current_user(struct st_context *st,
}
}
template<util_popcnt POPCNT> inline void
template<util_popcnt POPCNT, st_update_flag UPDATE> void ALWAYS_INLINE
st_update_array_templ(struct st_context *st)
{
struct gl_context *ctx = st->ctx;
/* vertex program validation must be done before this */
/* _NEW_PROGRAM, ST_NEW_VS_STATE */
const struct st_vertex_program *vp = (struct st_vertex_program *)st->vp;
@@ -299,44 +314,74 @@ st_update_array_templ(struct st_context *st)
/* ST_NEW_VERTEX_ARRAYS alias ctx->DriverFlags.NewArray */
/* Setup arrays */
setup_arrays<POPCNT>(st, ctx->Array._DrawVAO, vp->Base.Base.DualSlotInputs,
vp_variant->vert_attrib_mask,
_mesa_draw_nonzero_divisor_bits(ctx),
_mesa_draw_array_bits(ctx),
_mesa_draw_user_array_bits(ctx), &velements, vbuffer,
&num_vbuffers, &uses_user_vertex_buffers);
setup_arrays<POPCNT, UPDATE>
(st, ctx->Array._DrawVAO, vp->Base.Base.DualSlotInputs,
vp_variant->vert_attrib_mask, _mesa_draw_nonzero_divisor_bits(ctx),
_mesa_draw_array_bits(ctx), _mesa_draw_user_array_bits(ctx),
&velements, vbuffer, &num_vbuffers, &uses_user_vertex_buffers);
/* _NEW_CURRENT_ATTRIB */
/* Setup zero-stride attribs. */
st_setup_current<POPCNT>(st, vp, vp_variant, &velements, vbuffer,
&num_vbuffers);
st_setup_current<POPCNT, UPDATE>(st, vp, vp_variant, &velements, vbuffer,
&num_vbuffers);
velements.count = vp->num_inputs + vp_variant->key.passthrough_edgeflags;
/* Set vertex buffers and elements. */
struct cso_context *cso = st->cso_context;
unsigned unbind_trailing_vbuffers =
st->last_num_vbuffers > num_vbuffers ?
st->last_num_vbuffers - num_vbuffers : 0;
cso_set_vertex_buffers_and_elements(cso, &velements,
num_vbuffers,
unbind_trailing_vbuffers,
true,
uses_user_vertex_buffers,
vbuffer);
st->last_num_vbuffers = num_vbuffers;
struct cso_context *cso = st->cso_context;
if (UPDATE == UPDATE_ALL) {
velements.count = vp->num_inputs + vp_variant->key.passthrough_edgeflags;
/* Set vertex buffers and elements. */
cso_set_vertex_buffers_and_elements(cso, &velements,
num_vbuffers,
unbind_trailing_vbuffers,
true,
uses_user_vertex_buffers,
vbuffer);
/* The driver should clear this after it has processed the update. */
ctx->Array.NewVertexElements = false;
st->uses_user_vertex_buffers = uses_user_vertex_buffers;
} else {
/* Only vertex buffers. */
cso_set_vertex_buffers(cso, 0, num_vbuffers, unbind_trailing_vbuffers,
true, vbuffer);
/* This can change only when we update vertex elements. */
assert(st->uses_user_vertex_buffers == uses_user_vertex_buffers);
}
}
template<util_popcnt POPCNT> void ALWAYS_INLINE
st_update_array_impl(struct st_context *st)
{
struct gl_context *ctx = st->ctx;
/* Changing from user to non-user buffers and vice versa can switch between
* cso and u_vbuf, which means that we need to update vertex elements even
* when they have not changed.
*/
if (ctx->Array.NewVertexElements ||
st->uses_user_vertex_buffers !=
!!(st->vp_variant->vert_attrib_mask & _mesa_draw_user_array_bits(ctx))) {
st_update_array_templ<POPCNT, UPDATE_ALL>(st);
} else {
st_update_array_templ<POPCNT, UPDATE_BUFFERS_ONLY>(st);
}
}
void
st_update_array(struct st_context *st)
{
st_update_array_templ<POPCNT_NO>(st);
st_update_array_impl<POPCNT_NO>(st);
}
void
st_update_array_with_popcnt(struct st_context *st)
{
st_update_array_templ<POPCNT_YES>(st);
st_update_array_impl<POPCNT_YES>(st);
}
struct pipe_vertex_state *
@@ -353,9 +398,9 @@ st_create_gallium_vertex_state(struct gl_context *ctx,
struct cso_velems_state velements;
bool uses_user_vertex_buffers;
setup_arrays<POPCNT_NO>(st, vao, dual_slot_inputs, inputs_read, 0,
inputs_read, 0, &velements, vbuffer, &num_vbuffers,
&uses_user_vertex_buffers);
setup_arrays<POPCNT_NO, UPDATE_ALL>(st, vao, dual_slot_inputs, inputs_read, 0,
inputs_read, 0, &velements, vbuffer, &num_vbuffers,
&uses_user_vertex_buffers);
if (num_vbuffers != 1 || uses_user_vertex_buffers) {
assert(!"this should never happen with display lists");

View File

@@ -280,6 +280,7 @@ restore_render_state(struct gl_context *ctx)
cso_restore_state(cso, CSO_UNBIND_FS_SAMPLERVIEWS);
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] = 0;
ctx->Array.NewVertexElements = true;
st->dirty |= ST_NEW_VERTEX_ARRAYS |
ST_NEW_FS_SAMPLER_VIEWS;
}

View File

@@ -361,6 +361,7 @@ clear_with_quad(struct gl_context *ctx, unsigned clear_buffers)
/* Restore pipe state */
cso_restore_state(cso, 0);
ctx->Array.NewVertexElements = true;
st->dirty |= ST_NEW_VERTEX_ARRAYS;
}

View File

@@ -949,6 +949,7 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
cso_restore_state(cso, CSO_UNBIND_FS_SAMPLERVIEWS);
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] = 0;
ctx->Array.NewVertexElements = true;
st->dirty |= ST_NEW_VERTEX_ARRAYS |
ST_NEW_FS_SAMPLER_VIEWS;
}

View File

@@ -349,6 +349,7 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
/* restore state */
cso_restore_state(cso, 0);
ctx->Array.NewVertexElements = true;
st->dirty |= ST_NEW_VERTEX_ARRAYS;
}

View File

@@ -260,6 +260,7 @@ fail:
cso_restore_state(cso, CSO_UNBIND_FS_SAMPLERVIEWS | CSO_UNBIND_FS_IMAGE0);
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] = 0;
st->ctx->Array.NewVertexElements = true;
st->dirty |= ST_NEW_FS_CONSTANTS |
ST_NEW_FS_IMAGES |
ST_NEW_FS_SAMPLER_VIEWS |

View File

@@ -1661,6 +1661,7 @@ fail:
cso_restore_state(cso, CSO_UNBIND_FS_SAMPLERVIEWS);
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] = 0;
ctx->Array.NewVertexElements = true;
st->dirty |= ST_NEW_VERTEX_ARRAYS |
ST_NEW_FS_CONSTANTS |
ST_NEW_FS_SAMPLER_VIEWS;
@@ -1951,6 +1952,7 @@ fail:
cso_restore_state(cso, CSO_UNBIND_FS_SAMPLERVIEWS | CSO_UNBIND_FS_IMAGE0);
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] = 0;
st->ctx->Array.NewVertexElements = true;
st->dirty |= ST_NEW_FS_CONSTANTS |
ST_NEW_FS_IMAGES |
ST_NEW_FS_SAMPLER_VIEWS |

View File

@@ -241,8 +241,11 @@ st_invalidate_state(struct gl_context *ctx)
if (new_state & _NEW_PIXEL)
st->dirty |= ST_NEW_PIXEL_TRANSFER;
if (new_state & _NEW_CURRENT_ATTRIB && st_vp_uses_current_values(ctx))
if (new_state & _NEW_CURRENT_ATTRIB && st_vp_uses_current_values(ctx)) {
st->dirty |= ST_NEW_VERTEX_ARRAYS;
/* glColor3f -> glColor4f changes the vertex format. */
ctx->Array.NewVertexElements = true;
}
if (st->clamp_frag_depth_in_shader && (new_state & _NEW_VIEWPORT)) {
if (ctx->GeometryProgram._Current)

View File

@@ -345,6 +345,7 @@ struct st_context
/* The number of vertex buffers from the last call of validate_arrays. */
unsigned last_num_vbuffers;
bool uses_user_vertex_buffers;
unsigned last_used_atomic_bindings[PIPE_SHADER_TYPES];
unsigned last_num_ssbos[PIPE_SHADER_TYPES];

View File

@@ -362,8 +362,10 @@ st_draw_gallium_vertex_state(struct gl_context *ctx,
* just flag ST_NEW_VERTEX_ARRAY, which will also completely revalidate
* edge flags in st_validate_state.
*/
if (st->vertdata_edgeflags != old_vertdata_edgeflags)
if (st->vertdata_edgeflags != old_vertdata_edgeflags) {
ctx->Array.NewVertexElements = true;
st->dirty |= ST_NEW_VERTEX_ARRAYS;
}
}
void

View File

@@ -847,8 +847,10 @@ st_context_invalidate_state(struct st_context_iface *stctxi,
st->dirty |= ST_NEW_FS_CONSTANTS;
if (flags & ST_INVALIDATE_VS_CONSTBUF0)
st->dirty |= ST_NEW_VS_CONSTANTS;
if (flags & ST_INVALIDATE_VERTEX_BUFFERS)
if (flags & ST_INVALIDATE_VERTEX_BUFFERS) {
st->ctx->Array.NewVertexElements = true;
st->dirty |= ST_NEW_VERTEX_ARRAYS;
}
}

View File

@@ -2022,10 +2022,12 @@ void
st_finalize_program(struct st_context *st, struct gl_program *prog)
{
if (st->current_program[prog->info.stage] == prog) {
if (prog->info.stage == MESA_SHADER_VERTEX)
if (prog->info.stage == MESA_SHADER_VERTEX) {
st->ctx->Array.NewVertexElements = true;
st->dirty |= ST_NEW_VERTEX_PROGRAM(st, (struct st_program *)prog);
else
} else {
st->dirty |= ((struct st_program *)prog)->affected_states;
}
}
if (prog->nir) {