prototype _mesa_init_ati_fragment_shader()
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@@ -234,8 +234,9 @@ _mesa_init_vertex_program( GLcontext *ctx, struct vertex_program *prog,
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* Initialize a new ATI fragment shader object.
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* Initialize a new ATI fragment shader object.
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*/
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*/
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struct program *
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struct program *
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_mesa_init_ati_fragment_shader( GLcontext *ctx, struct ati_fragment_shader *prog,
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_mesa_init_ati_fragment_shader( GLcontext *ctx,
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GLenum target, GLuint id)
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struct ati_fragment_shader *prog,
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GLenum target, GLuint id )
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{
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{
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if (prog)
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if (prog)
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return _mesa_init_program_struct( ctx, &prog->Base, target, id );
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return _mesa_init_program_struct( ctx, &prog->Base, target, id );
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@@ -1,8 +1,8 @@
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/*
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/*
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* Mesa 3-D graphics library
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* Mesa 3-D graphics library
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* Version: 6.2
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* Version: 6.3
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*
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*
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* copy of this software and associated documentation files (the "Software"),
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@@ -74,16 +74,19 @@ _mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
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extern struct program *
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extern struct program *
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_mesa_init_vertex_program( GLcontext *ctx,
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_mesa_init_vertex_program(GLcontext *ctx,
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struct vertex_program *prog,
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struct vertex_program *prog,
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GLenum target,
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GLenum target, GLuint id);
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GLuint id );
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extern struct program *
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extern struct program *
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_mesa_init_fragment_program( GLcontext *ctx,
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_mesa_init_fragment_program(GLcontext *ctx,
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struct fragment_program *prog,
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struct fragment_program *prog,
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GLenum target,
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GLenum target, GLuint id);
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GLuint id );
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extern struct program *
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_mesa_init_ati_fragment_shader(GLcontext *ctx,
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struct ati_fragment_shader *prog,
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GLenum target, GLuint id );
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extern struct program *
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extern struct program *
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_mesa_new_program(GLcontext *ctx, GLenum target, GLuint id);
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_mesa_new_program(GLcontext *ctx, GLenum target, GLuint id);
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