prototype _mesa_init_ati_fragment_shader()
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@@ -234,8 +234,9 @@ _mesa_init_vertex_program( GLcontext *ctx, struct vertex_program *prog,
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* Initialize a new ATI fragment shader object.
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*/
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struct program *
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_mesa_init_ati_fragment_shader( GLcontext *ctx, struct ati_fragment_shader *prog,
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GLenum target, GLuint id)
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_mesa_init_ati_fragment_shader( GLcontext *ctx,
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struct ati_fragment_shader *prog,
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GLenum target, GLuint id )
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{
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if (prog)
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return _mesa_init_program_struct( ctx, &prog->Base, target, id );
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