treewide: Also handle struct nir_builder form
Via Coccinelle patch: @def@ typedef bool; typedef nir_builder; typedef nir_instr; typedef nir_def; identifier fn, instr, intr, x, builder, data; @@ static fn(struct nir_builder* builder, -nir_instr *instr, +nir_intrinsic_instr *intr, ...) { ( - if (instr->type != nir_instr_type_intrinsic) - return false; - nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); | - nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); - if (instr->type != nir_instr_type_intrinsic) - return false; ) <... ( -instr->x +intr->instr.x | -instr +&intr->instr ) ...> } @pass depends on def@ identifier def.fn; expression shader, progress; @@ ( -nir_shader_instructions_pass(shader, fn, +nir_shader_intrinsics_pass(shader, fn, ...) | -NIR_PASS_V(shader, nir_shader_instructions_pass, fn, +NIR_PASS_V(shader, nir_shader_intrinsics_pass, fn, ...) | -NIR_PASS(progress, shader, nir_shader_instructions_pass, fn, +NIR_PASS(progress, shader, nir_shader_intrinsics_pass, fn, ...) ) Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24852>
This commit is contained in:

committed by
Marge Bot

parent
465b138f01
commit
cda1961835
@@ -2135,12 +2135,9 @@ agx_lower_sincos(nir_shader *shader)
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}
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static bool
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agx_lower_front_face(struct nir_builder *b, nir_instr *instr, UNUSED void *data)
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agx_lower_front_face(struct nir_builder *b, nir_intrinsic_instr *intr,
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UNUSED void *data)
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{
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if (instr->type != nir_instr_type_intrinsic)
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return false;
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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if (intr->intrinsic != nir_intrinsic_load_front_face)
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return false;
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@@ -2689,7 +2686,7 @@ agx_preprocess_nir(nir_shader *nir, bool support_lod_bias, bool allow_mediump,
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NIR_PASS_V(nir, nir_lower_load_const_to_scalar);
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NIR_PASS_V(nir, nir_lower_flrp, 16 | 32 | 64, false);
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NIR_PASS_V(nir, agx_lower_sincos);
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NIR_PASS_V(nir, nir_shader_instructions_pass, agx_lower_front_face,
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NIR_PASS_V(nir, nir_shader_intrinsics_pass, agx_lower_front_face,
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nir_metadata_block_index | nir_metadata_dominance, NULL);
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NIR_PASS_V(nir, nir_lower_frag_coord_to_pixel_coord);
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@@ -32,12 +32,8 @@ insert_z_write(nir_builder *b)
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}
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static bool
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pass(struct nir_builder *b, nir_instr *instr, void *data)
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pass(struct nir_builder *b, nir_intrinsic_instr *intr, void *data)
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{
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if (instr->type != nir_instr_type_intrinsic)
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return false;
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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if (intr->intrinsic != nir_intrinsic_store_output)
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return false;
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@@ -47,7 +43,7 @@ pass(struct nir_builder *b, nir_instr *instr, void *data)
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return false;
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*done = true;
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b->cursor = nir_before_instr(instr);
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b->cursor = nir_before_instr(&intr->instr);
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insert_z_write(b);
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return true;
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}
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@@ -87,7 +83,7 @@ agx_nir_lower_frag_sidefx(nir_shader *s)
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return false;
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bool done = false;
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nir_shader_instructions_pass(
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nir_shader_intrinsics_pass(
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s, pass, nir_metadata_block_index | nir_metadata_dominance, &done);
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/* If there's no render targets written, just put the write at the end */
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@@ -8,12 +8,8 @@
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/* Local memory instructions require 16-bit offsets, so we add conversions. */
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static bool
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pass(struct nir_builder *b, nir_instr *instr, UNUSED void *data)
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pass(struct nir_builder *b, nir_intrinsic_instr *intr, UNUSED void *data)
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{
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if (instr->type != nir_instr_type_intrinsic)
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return false;
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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switch (intr->intrinsic) {
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case nir_intrinsic_load_shared:
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case nir_intrinsic_store_shared:
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@@ -28,7 +24,7 @@ pass(struct nir_builder *b, nir_instr *instr, UNUSED void *data)
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if (nir_src_bit_size(*offset) == 16)
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return false;
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b->cursor = nir_before_instr(instr);
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b->cursor = nir_before_instr(&intr->instr);
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nir_src_rewrite(offset, nir_u2u16(b, nir_ssa_for_src(b, *offset, 1)));
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return true;
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}
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@@ -36,6 +32,6 @@ pass(struct nir_builder *b, nir_instr *instr, UNUSED void *data)
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bool
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agx_nir_lower_shared_bitsize(nir_shader *shader)
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{
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return nir_shader_instructions_pass(
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return nir_shader_intrinsics_pass(
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shader, pass, nir_metadata_block_index | nir_metadata_dominance, NULL);
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}
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@@ -1412,12 +1412,9 @@ nir_lower_stack_to_scratch(nir_shader *shader,
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}
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static bool
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opt_remove_respills_instr(struct nir_builder *b, nir_instr *instr, void *data)
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opt_remove_respills_instr(struct nir_builder *b,
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nir_intrinsic_instr *store_intrin, void *data)
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{
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if (instr->type != nir_instr_type_intrinsic)
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return false;
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nir_intrinsic_instr *store_intrin = nir_instr_as_intrinsic(instr);
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if (store_intrin->intrinsic != nir_intrinsic_store_stack)
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return false;
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@@ -1443,8 +1440,7 @@ opt_remove_respills_instr(struct nir_builder *b, nir_instr *instr, void *data)
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static bool
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nir_opt_remove_respills(nir_shader *shader)
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{
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return nir_shader_instructions_pass(shader,
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opt_remove_respills_instr,
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return nir_shader_intrinsics_pass(shader, opt_remove_respills_instr,
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nir_metadata_block_index |
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nir_metadata_dominance,
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NULL);
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@@ -1846,12 +1842,9 @@ nir_opt_stack_loads(nir_shader *shader)
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}
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static bool
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split_stack_components_instr(struct nir_builder *b, nir_instr *instr, void *data)
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split_stack_components_instr(struct nir_builder *b,
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nir_intrinsic_instr *intrin, void *data)
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{
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if (instr->type != nir_instr_type_intrinsic)
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return false;
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
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if (intrin->intrinsic != nir_intrinsic_load_stack &&
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intrin->intrinsic != nir_intrinsic_store_stack)
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return false;
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@@ -1864,7 +1857,7 @@ split_stack_components_instr(struct nir_builder *b, nir_instr *instr, void *data
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intrin->src[0].ssa->num_components == 1)
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return false;
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b->cursor = nir_before_instr(instr);
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b->cursor = nir_before_instr(&intrin->instr);
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unsigned align_mul = nir_intrinsic_align_mul(intrin);
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unsigned align_offset = nir_intrinsic_align_offset(intrin);
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@@ -1899,7 +1892,7 @@ split_stack_components_instr(struct nir_builder *b, nir_instr *instr, void *data
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}
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}
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nir_instr_remove(instr);
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nir_instr_remove(&intrin->instr);
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return true;
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}
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@@ -1910,8 +1903,7 @@ split_stack_components_instr(struct nir_builder *b, nir_instr *instr, void *data
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static bool
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nir_split_stack_components(nir_shader *shader)
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{
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return nir_shader_instructions_pass(shader,
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split_stack_components_instr,
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return nir_shader_intrinsics_pass(shader, split_stack_components_instr,
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nir_metadata_block_index |
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nir_metadata_dominance,
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NULL);
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@@ -190,12 +190,9 @@ struct rq_range {
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#define RQ_NEW_INDEX_NONE 0xFFFFFFFF
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static bool
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count_ranges(struct nir_builder *b, nir_instr *instr, void *data)
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count_ranges(struct nir_builder *b, nir_intrinsic_instr *intrinsic,
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void *data)
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{
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if (instr->type != nir_instr_type_intrinsic)
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return false;
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nir_intrinsic_instr *intrinsic = nir_instr_as_intrinsic(instr);
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if (intrinsic->intrinsic == nir_intrinsic_rq_initialize)
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(*(uint32_t *)data)++;
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@@ -265,7 +262,8 @@ nir_opt_ray_query_ranges(nir_shader *shader)
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}
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uint32_t range_count = 0;
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nir_shader_instructions_pass(shader, count_ranges, nir_metadata_all, &range_count);
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nir_shader_intrinsics_pass(shader, count_ranges, nir_metadata_all,
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&range_count);
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struct rq_range *ranges = rzalloc_array(mem_ctx, struct rq_range, range_count);
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@@ -420,13 +420,10 @@ lower_xfb(nir_builder *b, nir_intrinsic_instr *intr, UNUSED void *data)
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}
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static bool
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lower_xfb_intrinsics(struct nir_builder *b, nir_instr *instr, void *data)
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lower_xfb_intrinsics(struct nir_builder *b, nir_intrinsic_instr *intr,
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void *data)
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{
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if (instr->type != nir_instr_type_intrinsic)
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return false;
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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b->cursor = nir_before_instr(instr);
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b->cursor = nir_before_instr(&intr->instr);
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struct agx_xfb_key *key = data;
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@@ -550,7 +547,7 @@ agx_nir_lower_xfb(nir_shader *nir, struct agx_xfb_key *key)
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NIR_PASS_V(nir, insert_overflow_check, key);
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NIR_PASS_V(nir, nir_shader_intrinsics_pass, lower_xfb,
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nir_metadata_block_index | nir_metadata_dominance, key);
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NIR_PASS_V(nir, nir_shader_instructions_pass, lower_xfb_intrinsics,
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NIR_PASS_V(nir, nir_shader_intrinsics_pass, lower_xfb_intrinsics,
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nir_metadata_block_index | nir_metadata_dominance, key);
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/* Lowering XFB creates piles of dead code. Eliminate now so we don't
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@@ -177,12 +177,9 @@ brw_print_tue_map(FILE *fp, const struct brw_tue_map *map)
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static bool
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brw_nir_adjust_task_payload_offsets_instr(struct nir_builder *b,
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nir_instr *instr, void *data)
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nir_intrinsic_instr *intrin,
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void *data)
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{
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if (instr->type != nir_instr_type_intrinsic)
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return false;
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
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switch (intrin->intrinsic) {
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case nir_intrinsic_store_task_payload:
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case nir_intrinsic_load_task_payload: {
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@@ -217,7 +214,7 @@ brw_nir_adjust_task_payload_offsets_instr(struct nir_builder *b,
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static bool
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brw_nir_adjust_task_payload_offsets(nir_shader *nir)
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{
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return nir_shader_instructions_pass(nir,
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return nir_shader_intrinsics_pass(nir,
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brw_nir_adjust_task_payload_offsets_instr,
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nir_metadata_block_index |
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nir_metadata_dominance,
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@@ -1041,12 +1041,9 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir,
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}
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static bool
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brw_nir_zero_inputs_instr(struct nir_builder *b, nir_instr *instr, void *data)
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brw_nir_zero_inputs_instr(struct nir_builder *b, nir_intrinsic_instr *intrin,
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void *data)
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{
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if (instr->type != nir_instr_type_intrinsic)
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return false;
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
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if (intrin->intrinsic != nir_intrinsic_load_deref)
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return false;
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@@ -1063,13 +1060,13 @@ brw_nir_zero_inputs_instr(struct nir_builder *b, nir_instr *instr, void *data)
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if (!(BITFIELD64_BIT(var->data.location) & zero_inputs))
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return false;
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b->cursor = nir_before_instr(instr);
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b->cursor = nir_before_instr(&intrin->instr);
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nir_def *zero = nir_imm_zero(b, 1, 32);
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nir_def_rewrite_uses(&intrin->def, zero);
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nir_instr_remove(instr);
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nir_instr_remove(&intrin->instr);
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return true;
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}
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@@ -1077,8 +1074,9 @@ brw_nir_zero_inputs_instr(struct nir_builder *b, nir_instr *instr, void *data)
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static bool
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brw_nir_zero_inputs(nir_shader *shader, uint64_t *zero_inputs)
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{
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return nir_shader_instructions_pass(shader, brw_nir_zero_inputs_instr,
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nir_metadata_block_index | nir_metadata_dominance, zero_inputs);
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return nir_shader_intrinsics_pass(shader, brw_nir_zero_inputs_instr,
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nir_metadata_block_index | nir_metadata_dominance,
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zero_inputs);
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}
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/* Code for Wa_18019110168 may have created input/output variables beyond
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@@ -252,19 +252,13 @@ lower_shader_trace_ray_instr(struct nir_builder *b, nir_instr *instr, void *data
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}
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static bool
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lower_shader_call_instr(struct nir_builder *b, nir_instr *instr, void *data)
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lower_shader_call_instr(struct nir_builder *b, nir_intrinsic_instr *call,
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void *data)
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{
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if (instr->type != nir_instr_type_intrinsic)
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return false;
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/* Leave nir_intrinsic_rt_resume to be lowered by
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* brw_nir_lower_rt_intrinsics()
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*/
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nir_intrinsic_instr *call = nir_instr_as_intrinsic(instr);
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if (call->intrinsic != nir_intrinsic_rt_execute_callable)
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return false;
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b->cursor = nir_instr_remove(instr);
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b->cursor = nir_instr_remove(&call->instr);
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store_resume_addr(b, call);
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@@ -285,8 +279,7 @@ brw_nir_lower_shader_calls(nir_shader *shader, struct brw_bs_prog_key *key)
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lower_shader_trace_ray_instr,
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nir_metadata_none,
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key);
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bool b = nir_shader_instructions_pass(shader,
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lower_shader_call_instr,
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bool b = nir_shader_intrinsics_pass(shader, lower_shader_call_instr,
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nir_metadata_block_index |
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nir_metadata_dominance,
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NULL);
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@@ -1567,14 +1567,10 @@ dxil_reassign_driver_locations(nir_shader* s, nir_variable_mode modes,
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}
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static bool
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lower_ubo_array_one_to_static(struct nir_builder *b, nir_instr *inst,
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lower_ubo_array_one_to_static(struct nir_builder *b,
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nir_intrinsic_instr *intrin,
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void *cb_data)
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{
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if (inst->type != nir_instr_type_intrinsic)
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return false;
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(inst);
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if (intrin->intrinsic != nir_intrinsic_load_vulkan_descriptor)
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return false;
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@@ -1617,8 +1613,9 @@ lower_ubo_array_one_to_static(struct nir_builder *b, nir_instr *inst,
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bool
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dxil_nir_lower_ubo_array_one_to_static(nir_shader *s)
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{
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bool progress = nir_shader_instructions_pass(
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s, lower_ubo_array_one_to_static, nir_metadata_none, NULL);
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bool progress = nir_shader_intrinsics_pass(s,
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lower_ubo_array_one_to_static,
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nir_metadata_none, NULL);
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return progress;
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}
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@@ -1784,20 +1781,16 @@ remove_after_discard(struct nir_builder *builder, nir_instr *instr,
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}
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static bool
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lower_kill(struct nir_builder *builder, nir_instr *instr, void *_cb_data)
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lower_kill(struct nir_builder *builder, nir_intrinsic_instr *intr,
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void *_cb_data)
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{
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if (instr->type != nir_instr_type_intrinsic)
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return false;
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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if (intr->intrinsic != nir_intrinsic_discard &&
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intr->intrinsic != nir_intrinsic_terminate &&
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intr->intrinsic != nir_intrinsic_discard_if &&
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intr->intrinsic != nir_intrinsic_terminate_if)
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return false;
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builder->cursor = nir_instr_remove(instr);
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builder->cursor = nir_instr_remove(&intr->instr);
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if (intr->intrinsic == nir_intrinsic_discard ||
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intr->intrinsic == nir_intrinsic_terminate) {
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nir_demote(builder);
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@@ -1822,16 +1815,13 @@ dxil_nir_lower_discard_and_terminate(nir_shader *s)
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state.active_block = NULL;
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nir_shader_instructions_pass(s, remove_after_discard, nir_metadata_none,
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&state);
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return nir_shader_instructions_pass(s, lower_kill, nir_metadata_none,
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return nir_shader_intrinsics_pass(s, lower_kill, nir_metadata_none,
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NULL);
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}
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static bool
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update_writes(struct nir_builder *b, nir_instr *instr, void *_state)
|
||||
update_writes(struct nir_builder *b, nir_intrinsic_instr *intr, void *_state)
|
||||
{
|
||||
if (instr->type != nir_instr_type_intrinsic)
|
||||
return false;
|
||||
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
|
||||
if (intr->intrinsic != nir_intrinsic_store_output)
|
||||
return false;
|
||||
|
||||
@@ -1844,7 +1834,7 @@ update_writes(struct nir_builder *b, nir_instr *instr, void *_state)
|
||||
if (src->num_components == 4 && write_mask == 0xf)
|
||||
return false;
|
||||
|
||||
b->cursor = nir_before_instr(instr);
|
||||
b->cursor = nir_before_instr(&intr->instr);
|
||||
unsigned first_comp = nir_intrinsic_component(intr);
|
||||
nir_def *channels[4] = { NULL, NULL, NULL, NULL };
|
||||
assert(first_comp + src->num_components <= ARRAY_SIZE(channels));
|
||||
@@ -1872,7 +1862,7 @@ dxil_nir_ensure_position_writes(nir_shader *s)
|
||||
if ((s->info.outputs_written & VARYING_BIT_POS) == 0)
|
||||
return false;
|
||||
|
||||
return nir_shader_instructions_pass(s, update_writes,
|
||||
return nir_shader_intrinsics_pass(s, update_writes,
|
||||
nir_metadata_block_index | nir_metadata_dominance,
|
||||
NULL);
|
||||
}
|
||||
|
@@ -497,14 +497,9 @@ dxil_spirv_nir_lower_yz_flip(nir_shader *shader,
|
||||
}
|
||||
|
||||
static bool
|
||||
discard_psiz_access(struct nir_builder *builder, nir_instr *instr,
|
||||
discard_psiz_access(struct nir_builder *builder, nir_intrinsic_instr *intrin,
|
||||
void *cb_data)
|
||||
{
|
||||
if (instr->type != nir_instr_type_intrinsic)
|
||||
return false;
|
||||
|
||||
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
|
||||
|
||||
if (intrin->intrinsic != nir_intrinsic_store_deref &&
|
||||
intrin->intrinsic != nir_intrinsic_load_deref)
|
||||
return false;
|
||||
@@ -514,12 +509,12 @@ discard_psiz_access(struct nir_builder *builder, nir_instr *instr,
|
||||
var->data.location != VARYING_SLOT_PSIZ)
|
||||
return false;
|
||||
|
||||
builder->cursor = nir_before_instr(instr);
|
||||
builder->cursor = nir_before_instr(&intrin->instr);
|
||||
|
||||
if (intrin->intrinsic == nir_intrinsic_load_deref)
|
||||
nir_def_rewrite_uses(&intrin->def, nir_imm_float(builder, 1.0));
|
||||
|
||||
nir_instr_remove(instr);
|
||||
nir_instr_remove(&intrin->instr);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -542,7 +537,7 @@ dxil_spirv_nir_discard_point_size_var(nir_shader *shader)
|
||||
if (!psiz)
|
||||
return false;
|
||||
|
||||
if (!nir_shader_instructions_pass(shader, discard_psiz_access,
|
||||
if (!nir_shader_intrinsics_pass(shader, discard_psiz_access,
|
||||
nir_metadata_block_index |
|
||||
nir_metadata_dominance |
|
||||
nir_metadata_loop_analysis,
|
||||
|
@@ -275,14 +275,10 @@ dzn_pipeline_get_nir_shader(struct dzn_device *device,
|
||||
}
|
||||
|
||||
static bool
|
||||
adjust_resource_index_binding(struct nir_builder *builder, nir_instr *instr,
|
||||
adjust_resource_index_binding(struct nir_builder *builder,
|
||||
nir_intrinsic_instr *intrin,
|
||||
void *cb_data)
|
||||
{
|
||||
if (instr->type != nir_instr_type_intrinsic)
|
||||
return false;
|
||||
|
||||
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
|
||||
|
||||
if (intrin->intrinsic != nir_intrinsic_vulkan_resource_index)
|
||||
return false;
|
||||
|
||||
@@ -379,7 +375,7 @@ adjust_var_bindings(nir_shader *shader,
|
||||
}
|
||||
return ret;
|
||||
} else {
|
||||
return nir_shader_instructions_pass(shader, adjust_resource_index_binding,
|
||||
return nir_shader_intrinsics_pass(shader, adjust_resource_index_binding,
|
||||
nir_metadata_all, (void *)layout);
|
||||
}
|
||||
}
|
||||
|
@@ -4268,14 +4268,9 @@ bifrost_nir_valid_channel(nir_builder *b, nir_def *in, unsigned channel,
|
||||
* compiler. The DDK inserts these moves, so we will as well. */
|
||||
|
||||
static bool
|
||||
bifrost_nir_lower_blend_components(struct nir_builder *b, nir_instr *instr,
|
||||
void *data)
|
||||
bifrost_nir_lower_blend_components(struct nir_builder *b,
|
||||
nir_intrinsic_instr *intr, void *data)
|
||||
{
|
||||
if (instr->type != nir_instr_type_intrinsic)
|
||||
return false;
|
||||
|
||||
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
|
||||
|
||||
if (intr->intrinsic != nir_intrinsic_store_output)
|
||||
return false;
|
||||
|
||||
@@ -4406,7 +4401,7 @@ bi_optimize_nir(nir_shader *nir, unsigned gpu_id, bool is_blend)
|
||||
NIR_PASS(progress, nir, nir_opt_dce);
|
||||
|
||||
if (nir->info.stage == MESA_SHADER_FRAGMENT) {
|
||||
NIR_PASS_V(nir, nir_shader_instructions_pass,
|
||||
NIR_PASS_V(nir, nir_shader_intrinsics_pass,
|
||||
bifrost_nir_lower_blend_components,
|
||||
nir_metadata_block_index | nir_metadata_dominance, NULL);
|
||||
}
|
||||
|
@@ -33,17 +33,13 @@
|
||||
* it's a pretty trivial difference */
|
||||
|
||||
static bool
|
||||
pan_lower_sample_pos_impl(struct nir_builder *b, nir_instr *instr,
|
||||
pan_lower_sample_pos_impl(struct nir_builder *b, nir_intrinsic_instr *intr,
|
||||
UNUSED void *data)
|
||||
{
|
||||
if (instr->type != nir_instr_type_intrinsic)
|
||||
return false;
|
||||
|
||||
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
|
||||
if (intr->intrinsic != nir_intrinsic_load_sample_pos)
|
||||
return false;
|
||||
|
||||
b->cursor = nir_before_instr(instr);
|
||||
b->cursor = nir_before_instr(&intr->instr);
|
||||
|
||||
/* Elements are 4 bytes */
|
||||
nir_def *addr =
|
||||
@@ -68,7 +64,7 @@ pan_lower_sample_pos(nir_shader *shader)
|
||||
if (shader->info.stage != MESA_SHADER_FRAGMENT)
|
||||
return false;
|
||||
|
||||
return nir_shader_instructions_pass(
|
||||
return nir_shader_intrinsics_pass(
|
||||
shader, pan_lower_sample_pos_impl,
|
||||
nir_metadata_block_index | nir_metadata_dominance, NULL);
|
||||
}
|
||||
|
Reference in New Issue
Block a user