anv/cmd_buffer: Rework anv_cmd_state_reset
This splits anv_cmd_state_reset into separate init and finish functions. This lets us share init code with cmd_buffer_create. This potentially fixes subtle bugs where we may have missed some bit of state that needs to get initialized on command buffer creation. Tested-by: Józef Kucia <joseph.kucia@gmail.com> Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Cc: "18.0" <mesa-stable@lists.freedesktop.org>
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@@ -113,46 +113,35 @@ anv_dynamic_state_copy(struct anv_dynamic_state *dest,
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}
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static void
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anv_cmd_state_reset(struct anv_cmd_buffer *cmd_buffer)
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anv_cmd_state_init(struct anv_cmd_buffer *cmd_buffer)
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{
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struct anv_cmd_state *state = &cmd_buffer->state;
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cmd_buffer->batch.status = VK_SUCCESS;
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memset(state, 0, sizeof(*state));
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memset(&state->descriptors, 0, sizeof(state->descriptors));
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for (uint32_t i = 0; i < ARRAY_SIZE(state->push_descriptors); i++) {
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vk_free(&cmd_buffer->pool->alloc, state->push_descriptors[i]);
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state->push_descriptors[i] = NULL;
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}
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for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++) {
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vk_free(&cmd_buffer->pool->alloc, state->push_constants[i]);
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state->push_constants[i] = NULL;
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}
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memset(state->binding_tables, 0, sizeof(state->binding_tables));
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memset(state->samplers, 0, sizeof(state->samplers));
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/* 0 isn't a valid config. This ensures that we always configure L3$. */
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cmd_buffer->state.current_l3_config = 0;
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state->dirty = 0;
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state->vb_dirty = 0;
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state->pending_pipe_bits = 0;
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state->descriptors_dirty = 0;
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state->push_constants_dirty = 0;
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state->pipeline = NULL;
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state->framebuffer = NULL;
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state->pass = NULL;
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state->subpass = NULL;
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state->push_constant_stages = 0;
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state->restart_index = UINT32_MAX;
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state->dynamic = default_dynamic_state;
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state->pma_fix_enabled = false;
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state->hiz_enabled = false;
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}
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static void
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anv_cmd_state_finish(struct anv_cmd_buffer *cmd_buffer)
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{
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struct anv_cmd_state *state = &cmd_buffer->state;
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for (uint32_t i = 0; i < ARRAY_SIZE(state->push_descriptors); i++)
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vk_free(&cmd_buffer->pool->alloc, state->push_descriptors[i]);
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for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++)
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vk_free(&cmd_buffer->pool->alloc, state->push_constants[i]);
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vk_free(&cmd_buffer->pool->alloc, state->attachments);
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state->attachments = NULL;
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}
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state->gen7.index_buffer = NULL;
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static void
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anv_cmd_state_reset(struct anv_cmd_buffer *cmd_buffer)
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{
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anv_cmd_state_finish(cmd_buffer);
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anv_cmd_state_init(cmd_buffer);
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}
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VkResult
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@@ -197,14 +186,10 @@ static VkResult anv_create_cmd_buffer(
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cmd_buffer->batch.status = VK_SUCCESS;
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for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++) {
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cmd_buffer->state.push_constants[i] = NULL;
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}
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cmd_buffer->_loader_data.loaderMagic = ICD_LOADER_MAGIC;
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cmd_buffer->device = device;
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cmd_buffer->pool = pool;
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cmd_buffer->level = level;
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cmd_buffer->state.attachments = NULL;
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result = anv_cmd_buffer_init_batch_bo_chain(cmd_buffer);
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if (result != VK_SUCCESS)
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@@ -215,8 +200,7 @@ static VkResult anv_create_cmd_buffer(
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anv_state_stream_init(&cmd_buffer->dynamic_state_stream,
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&device->dynamic_state_pool, 16384);
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memset(cmd_buffer->state.push_descriptors, 0,
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sizeof(cmd_buffer->state.push_descriptors));
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anv_cmd_state_init(cmd_buffer);
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if (pool) {
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list_addtail(&cmd_buffer->pool_link, &pool->cmd_buffers);
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@@ -275,7 +259,7 @@ anv_cmd_buffer_destroy(struct anv_cmd_buffer *cmd_buffer)
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anv_state_stream_finish(&cmd_buffer->surface_state_stream);
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anv_state_stream_finish(&cmd_buffer->dynamic_state_stream);
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anv_cmd_state_reset(cmd_buffer);
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anv_cmd_state_finish(cmd_buffer);
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vk_free(&cmd_buffer->pool->alloc, cmd_buffer);
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}
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