radeonsi: set TRUNC_COORD=0 for Total War: WARHAMMER to fix it

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3233

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6810>
This commit is contained in:
Marek Olšák
2020-07-19 08:58:51 -04:00
committed by Marge Bot
parent a1f46d7b69
commit cd12fcff96
3 changed files with 7 additions and 1 deletions

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@@ -9,5 +9,6 @@ OPT_BOOL(vs_fetch_always_opencode, false,
OPT_BOOL(prim_restart_tri_strips_only, false, "Only enable primitive restart for triangle strips")
OPT_BOOL(no_infinite_interp, false, "Kill PS with infinite interp coeff")
OPT_BOOL(clamp_div_by_zero, false, "Clamp div by zero (x / 0 becomes FLT_MAX instead of NaN)")
OPT_BOOL(no_trunc_coord, false, "Always set TRUNC_COORD=0")
#undef OPT_BOOL

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@@ -4400,7 +4400,8 @@ static void *si_create_sampler_state(struct pipe_context *ctx,
struct si_sampler_state *rstate = CALLOC_STRUCT(si_sampler_state);
unsigned max_aniso = sscreen->force_aniso >= 0 ? sscreen->force_aniso : state->max_anisotropy;
unsigned max_aniso_ratio = si_tex_aniso_filter(max_aniso);
bool trunc_coord = state->min_img_filter == PIPE_TEX_FILTER_NEAREST &&
bool trunc_coord = !sscreen->options.no_trunc_coord &&
state->min_img_filter == PIPE_TEX_FILTER_NEAREST &&
state->mag_img_filter == PIPE_TEX_FILTER_NEAREST &&
state->compare_mode == PIPE_TEX_COMPARE_NONE;
union pipe_color_union clamped_border_color;

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@@ -676,6 +676,10 @@ TODO: document the other workarounds.
<application name="Road Redemption" executable="RoadRedemption.x86_64">
<option name="radeonsi_clamp_div_by_zero" value="true" />
</application>
<!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/3233 -->
<application name="Total War: WARHAMMER" executable="TotalWarhammer">
<option name="radeonsi_no_trunc_coord" value="true" />
</application>
<application name="Wasteland 2" executable="WL2">
<option name="radeonsi_clamp_div_by_zero" value="true" />
</application>