add missing vertex attribs in _tnl_copy_to_current()
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@@ -139,12 +139,6 @@ void _tnl_copy_to_current( GLcontext *ctx, struct immediate *IM,
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COPY_4FV( ctx->Current.Attrib[VERT_ATTRIB_NORMAL],
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IM->Attrib[VERT_ATTRIB_NORMAL][count]);
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if (flag & VERT_BIT_INDEX)
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ctx->Current.Index = IM->Index[count];
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if (flag & VERT_BIT_EDGEFLAG)
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ctx->Current.EdgeFlag = IM->EdgeFlag[count];
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if (flag & VERT_BIT_COLOR0) {
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COPY_4FV(ctx->Current.Attrib[VERT_ATTRIB_COLOR0],
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IM->Attrib[VERT_ATTRIB_COLOR0][count]);
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@@ -162,6 +156,12 @@ void _tnl_copy_to_current( GLcontext *ctx, struct immediate *IM,
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if (flag & VERT_BIT_FOG)
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ctx->Current.Attrib[VERT_ATTRIB_FOG][0] = IM->Attrib[VERT_ATTRIB_FOG][count][0];
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if (flag & VERT_BIT_SIX)
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COPY_4FV(ctx->Current.Attrib[VERT_ATTRIB_SIX], IM->Attrib[VERT_ATTRIB_SIX][count]);
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if (flag & VERT_BIT_SEVEN)
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COPY_4FV(ctx->Current.Attrib[VERT_ATTRIB_SEVEN], IM->Attrib[VERT_ATTRIB_SEVEN][count]);
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if (flag & VERT_BITS_TEX_ANY) {
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GLuint i;
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for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
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@@ -172,6 +172,12 @@ void _tnl_copy_to_current( GLcontext *ctx, struct immediate *IM,
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}
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}
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if (flag & VERT_BIT_INDEX)
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ctx->Current.Index = IM->Index[count];
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if (flag & VERT_BIT_EDGEFLAG)
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ctx->Current.EdgeFlag = IM->EdgeFlag[count];
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if (flag & VERT_BIT_MATERIAL) {
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_mesa_update_material( ctx,
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IM->Material[IM->LastMaterial],
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