mesa/st: merge texture object/image structs into mesa
This just merges the subclasses into main class Acked-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14327>
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@@ -100,7 +100,7 @@ st_convert_sampler(const struct st_context *st,
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texBaseFormat = GL_STENCIL_INDEX;
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if (st->apply_texture_swizzle_to_border_color) {
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const struct st_texture_object *stobj = st_texture_object_const(texobj);
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const struct gl_texture_object *stobj = st_texture_object_const(texobj);
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/* XXX: clean that up to not use the sampler view at all */
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const struct st_sampler_view *sv = st_texture_get_current_sampler_view(st, stobj);
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@@ -218,7 +218,7 @@ update_shader_samplers(struct st_context *st,
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while (unlikely(external_samplers_used)) {
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GLuint unit = u_bit_scan(&external_samplers_used);
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GLuint extra = 0;
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struct st_texture_object *stObj =
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struct gl_texture_object *stObj =
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st_get_texture_object(st->ctx, prog, unit);
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struct pipe_sampler_state *sampler = samplers + unit;
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