intel: restore old vertex submit paths for i8xx hardware.
Intel docs state that only 830/845 have VBOs, 855/865 don't. So lets just not use them on i8xx at all. This restores the old pre-vbo code and uses it on all 8xx hw.
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@@ -117,6 +117,26 @@ intelDmaPrimitive(struct intel_context *intel, GLenum prim)
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intel_set_prim(intel, hw_prim[prim]);
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}
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static inline GLuint intel_get_vb_max(struct intel_context *intel)
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{
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GLuint ret;
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if (intel->intelScreen->no_vbo)
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ret = intel->batch->size - 1500;
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else
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ret = INTEL_VB_SIZE;
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ret /= (intel->vertex_size * 4);
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return ret;
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}
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static inline GLuint intel_get_current_max(struct intel_context *intel)
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{
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if (intel->intelScreen->no_vbo)
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return intel_get_vb_max(intel);
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else
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return (INTEL_VB_SIZE - intel->prim.current_offset) / (intel->vertex_size * 4);
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}
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#define LOCAL_VARS struct intel_context *intel = intel_context(ctx)
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#define INIT( prim ) \
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@@ -126,9 +146,8 @@ do { \
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#define FLUSH() INTEL_FIREVERTICES(intel)
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#define GET_SUBSEQUENT_VB_MAX_VERTS() (INTEL_VB_SIZE / (intel->vertex_size * 4))
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#define GET_CURRENT_VB_MAX_VERTS() \
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((INTEL_VB_SIZE - intel->prim.current_offset) / (intel->vertex_size * 4))
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#define GET_SUBSEQUENT_VB_MAX_VERTS() intel_get_vb_max(intel)
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#define GET_CURRENT_VB_MAX_VERTS() intel_get_current_max(intel)
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#define ALLOC_VERTS(nr) intel_get_prim_space(intel, nr)
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@@ -61,9 +61,101 @@ static void intelRenderPrimitive(GLcontext * ctx, GLenum prim);
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static void intelRasterPrimitive(GLcontext * ctx, GLenum rprim,
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GLuint hwprim);
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static void
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intel_flush_inline_primitive(struct intel_context *intel)
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{
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GLuint used = intel->batch->ptr - intel->prim.start_ptr;
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assert(intel->prim.primitive != ~0);
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/* _mesa_printf("/\n"); */
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if (used < 8)
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goto do_discard;
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*(int *) intel->prim.start_ptr = (_3DPRIMITIVE |
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intel->prim.primitive | (used / 4 - 2));
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goto finished;
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do_discard:
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intel->batch->ptr -= used;
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finished:
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intel->prim.primitive = ~0;
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intel->prim.start_ptr = 0;
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intel->prim.flush = 0;
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}
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static void intel_start_inline(struct intel_context *intel, uint32_t prim)
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{
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BATCH_LOCALS;
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uint32_t batch_flags = LOOP_CLIPRECTS;
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intel_wait_flips(intel);
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intel->vtbl.emit_state(intel);
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intel->no_batch_wrap = GL_TRUE;
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/*_mesa_printf("%s *", __progname);*/
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/* Emit a slot which will be filled with the inline primitive
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* command later.
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*/
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BEGIN_BATCH(2, batch_flags);
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OUT_BATCH(0);
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assert((intel->batch->dirty_state & (1<<1)) == 0);
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intel->prim.start_ptr = intel->batch->ptr;
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intel->prim.primitive = prim;
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intel->prim.flush = intel_flush_inline_primitive;
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OUT_BATCH(0);
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ADVANCE_BATCH();
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intel->no_batch_wrap = GL_FALSE;
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/* _mesa_printf(">"); */
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}
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static void intel_wrap_inline(struct intel_context *intel)
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{
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GLuint prim = intel->prim.primitive;
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intel_flush_inline_primitive(intel);
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intel_batchbuffer_flush(intel->batch);
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intel_start_inline(intel, prim); /* ??? */
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}
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static GLuint *intel_extend_inline(struct intel_context *intel, GLuint dwords)
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{
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GLuint sz = dwords * sizeof(GLuint);
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GLuint *ptr;
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assert(intel->prim.flush == intel_flush_inline_primitive);
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if (intel_batchbuffer_space(intel->batch) < sz)
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intel_wrap_inline(intel);
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/* _mesa_printf("."); */
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intel->vtbl.assert_not_dirty(intel);
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ptr = (GLuint *) intel->batch->ptr;
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intel->batch->ptr += sz;
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return ptr;
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}
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/** Sets the primitive type for a primitive sequence, flushing as needed. */
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void intel_set_prim(struct intel_context *intel, uint32_t prim)
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{
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/* if we have no VBOs */
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if (intel->intelScreen->no_vbo) {
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intel_start_inline(intel, prim);
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return;
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}
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if (prim != intel->prim.primitive) {
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INTEL_FIREVERTICES(intel);
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intel->prim.primitive = prim;
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@@ -75,6 +167,10 @@ uint32_t *intel_get_prim_space(struct intel_context *intel, unsigned int count)
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{
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uint32_t *addr;
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if (intel->intelScreen->no_vbo) {
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return intel_extend_inline(intel, count * intel->vertex_size);
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}
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/* Check for space in the existing VB */
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if (intel->prim.vb_bo == NULL ||
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(intel->prim.current_offset +
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@@ -155,7 +251,7 @@ void intel_flush_prim(struct intel_context *intel)
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#if 0
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printf("emitting %d..%d=%d vertices size %d\n", offset,
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intel->prim.current_offset, intel->prim.count,
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intel->prim.current_offset, count,
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intel->vertex_size * 4);
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#endif
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@@ -184,6 +184,7 @@ struct intel_context
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GLuint id;
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uint32_t primitive; /**< Current hardware primitive type */
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void (*flush) (struct intel_context *);
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GLubyte *start_ptr; /**< for i8xx */
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dri_bo *vb_bo;
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uint8_t *vb;
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unsigned int start_offset; /**< Byte offset of primitive sequence */
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@@ -71,14 +71,14 @@
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/** @{
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* 915 definitions
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*/
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#define S0_VB_OFFSET_MASK 0xffffffc
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#define S0_VB_OFFSET_MASK 0xffffffc0
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#define S0_AUTO_CACHE_INV_DISABLE (1<<0)
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/** @} */
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/** @{
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* 830 definitions
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*/
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#define S0_VB_OFFSET_MASK_830 0xffffff8
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#define S0_VB_OFFSET_MASK_830 0xffffff80
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#define S0_VB_PITCH_SHIFT_830 1
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#define S0_VB_ENABLE_830 (1<<0)
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/** @} */
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@@ -461,6 +461,7 @@ intelCreateContext(const __GLcontextModes * mesaVis,
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sharedContextPrivate);
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}
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} else {
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intelScreen->no_vbo = GL_TRUE;
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return i830CreateContext(mesaVis, driContextPriv, sharedContextPrivate);
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}
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#else
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@@ -77,6 +77,7 @@ typedef struct
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GLboolean no_hw;
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GLboolean no_vbo;
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int ttm;
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dri_bufmgr *bufmgr;
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