intel: restore old vertex submit paths for i8xx hardware.

Intel docs state that only 830/845 have VBOs, 855/865 don't. So
lets just not use them on i8xx at all.

This restores the old pre-vbo code and uses it on all 8xx hw.
This commit is contained in:
Dave Airlie
2008-11-28 19:38:47 +10:00
parent 1e2f574251
commit cd031749a7
6 changed files with 124 additions and 6 deletions

View File

@@ -117,6 +117,26 @@ intelDmaPrimitive(struct intel_context *intel, GLenum prim)
intel_set_prim(intel, hw_prim[prim]); intel_set_prim(intel, hw_prim[prim]);
} }
static inline GLuint intel_get_vb_max(struct intel_context *intel)
{
GLuint ret;
if (intel->intelScreen->no_vbo)
ret = intel->batch->size - 1500;
else
ret = INTEL_VB_SIZE;
ret /= (intel->vertex_size * 4);
return ret;
}
static inline GLuint intel_get_current_max(struct intel_context *intel)
{
if (intel->intelScreen->no_vbo)
return intel_get_vb_max(intel);
else
return (INTEL_VB_SIZE - intel->prim.current_offset) / (intel->vertex_size * 4);
}
#define LOCAL_VARS struct intel_context *intel = intel_context(ctx) #define LOCAL_VARS struct intel_context *intel = intel_context(ctx)
#define INIT( prim ) \ #define INIT( prim ) \
@@ -126,9 +146,8 @@ do { \
#define FLUSH() INTEL_FIREVERTICES(intel) #define FLUSH() INTEL_FIREVERTICES(intel)
#define GET_SUBSEQUENT_VB_MAX_VERTS() (INTEL_VB_SIZE / (intel->vertex_size * 4)) #define GET_SUBSEQUENT_VB_MAX_VERTS() intel_get_vb_max(intel)
#define GET_CURRENT_VB_MAX_VERTS() \ #define GET_CURRENT_VB_MAX_VERTS() intel_get_current_max(intel)
((INTEL_VB_SIZE - intel->prim.current_offset) / (intel->vertex_size * 4))
#define ALLOC_VERTS(nr) intel_get_prim_space(intel, nr) #define ALLOC_VERTS(nr) intel_get_prim_space(intel, nr)

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@@ -61,9 +61,101 @@ static void intelRenderPrimitive(GLcontext * ctx, GLenum prim);
static void intelRasterPrimitive(GLcontext * ctx, GLenum rprim, static void intelRasterPrimitive(GLcontext * ctx, GLenum rprim,
GLuint hwprim); GLuint hwprim);
static void
intel_flush_inline_primitive(struct intel_context *intel)
{
GLuint used = intel->batch->ptr - intel->prim.start_ptr;
assert(intel->prim.primitive != ~0);
/* _mesa_printf("/\n"); */
if (used < 8)
goto do_discard;
*(int *) intel->prim.start_ptr = (_3DPRIMITIVE |
intel->prim.primitive | (used / 4 - 2));
goto finished;
do_discard:
intel->batch->ptr -= used;
finished:
intel->prim.primitive = ~0;
intel->prim.start_ptr = 0;
intel->prim.flush = 0;
}
static void intel_start_inline(struct intel_context *intel, uint32_t prim)
{
BATCH_LOCALS;
uint32_t batch_flags = LOOP_CLIPRECTS;
intel_wait_flips(intel);
intel->vtbl.emit_state(intel);
intel->no_batch_wrap = GL_TRUE;
/*_mesa_printf("%s *", __progname);*/
/* Emit a slot which will be filled with the inline primitive
* command later.
*/
BEGIN_BATCH(2, batch_flags);
OUT_BATCH(0);
assert((intel->batch->dirty_state & (1<<1)) == 0);
intel->prim.start_ptr = intel->batch->ptr;
intel->prim.primitive = prim;
intel->prim.flush = intel_flush_inline_primitive;
OUT_BATCH(0);
ADVANCE_BATCH();
intel->no_batch_wrap = GL_FALSE;
/* _mesa_printf(">"); */
}
static void intel_wrap_inline(struct intel_context *intel)
{
GLuint prim = intel->prim.primitive;
intel_flush_inline_primitive(intel);
intel_batchbuffer_flush(intel->batch);
intel_start_inline(intel, prim); /* ??? */
}
static GLuint *intel_extend_inline(struct intel_context *intel, GLuint dwords)
{
GLuint sz = dwords * sizeof(GLuint);
GLuint *ptr;
assert(intel->prim.flush == intel_flush_inline_primitive);
if (intel_batchbuffer_space(intel->batch) < sz)
intel_wrap_inline(intel);
/* _mesa_printf("."); */
intel->vtbl.assert_not_dirty(intel);
ptr = (GLuint *) intel->batch->ptr;
intel->batch->ptr += sz;
return ptr;
}
/** Sets the primitive type for a primitive sequence, flushing as needed. */ /** Sets the primitive type for a primitive sequence, flushing as needed. */
void intel_set_prim(struct intel_context *intel, uint32_t prim) void intel_set_prim(struct intel_context *intel, uint32_t prim)
{ {
/* if we have no VBOs */
if (intel->intelScreen->no_vbo) {
intel_start_inline(intel, prim);
return;
}
if (prim != intel->prim.primitive) { if (prim != intel->prim.primitive) {
INTEL_FIREVERTICES(intel); INTEL_FIREVERTICES(intel);
intel->prim.primitive = prim; intel->prim.primitive = prim;
@@ -75,6 +167,10 @@ uint32_t *intel_get_prim_space(struct intel_context *intel, unsigned int count)
{ {
uint32_t *addr; uint32_t *addr;
if (intel->intelScreen->no_vbo) {
return intel_extend_inline(intel, count * intel->vertex_size);
}
/* Check for space in the existing VB */ /* Check for space in the existing VB */
if (intel->prim.vb_bo == NULL || if (intel->prim.vb_bo == NULL ||
(intel->prim.current_offset + (intel->prim.current_offset +
@@ -155,7 +251,7 @@ void intel_flush_prim(struct intel_context *intel)
#if 0 #if 0
printf("emitting %d..%d=%d vertices size %d\n", offset, printf("emitting %d..%d=%d vertices size %d\n", offset,
intel->prim.current_offset, intel->prim.count, intel->prim.current_offset, count,
intel->vertex_size * 4); intel->vertex_size * 4);
#endif #endif

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@@ -184,6 +184,7 @@ struct intel_context
GLuint id; GLuint id;
uint32_t primitive; /**< Current hardware primitive type */ uint32_t primitive; /**< Current hardware primitive type */
void (*flush) (struct intel_context *); void (*flush) (struct intel_context *);
GLubyte *start_ptr; /**< for i8xx */
dri_bo *vb_bo; dri_bo *vb_bo;
uint8_t *vb; uint8_t *vb;
unsigned int start_offset; /**< Byte offset of primitive sequence */ unsigned int start_offset; /**< Byte offset of primitive sequence */

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@@ -71,14 +71,14 @@
/** @{ /** @{
* 915 definitions * 915 definitions
*/ */
#define S0_VB_OFFSET_MASK 0xffffffc #define S0_VB_OFFSET_MASK 0xffffffc0
#define S0_AUTO_CACHE_INV_DISABLE (1<<0) #define S0_AUTO_CACHE_INV_DISABLE (1<<0)
/** @} */ /** @} */
/** @{ /** @{
* 830 definitions * 830 definitions
*/ */
#define S0_VB_OFFSET_MASK_830 0xffffff8 #define S0_VB_OFFSET_MASK_830 0xffffff80
#define S0_VB_PITCH_SHIFT_830 1 #define S0_VB_PITCH_SHIFT_830 1
#define S0_VB_ENABLE_830 (1<<0) #define S0_VB_ENABLE_830 (1<<0)
/** @} */ /** @} */

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@@ -461,6 +461,7 @@ intelCreateContext(const __GLcontextModes * mesaVis,
sharedContextPrivate); sharedContextPrivate);
} }
} else { } else {
intelScreen->no_vbo = GL_TRUE;
return i830CreateContext(mesaVis, driContextPriv, sharedContextPrivate); return i830CreateContext(mesaVis, driContextPriv, sharedContextPrivate);
} }
#else #else

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@@ -77,6 +77,7 @@ typedef struct
GLboolean no_hw; GLboolean no_hw;
GLboolean no_vbo;
int ttm; int ttm;
dri_bufmgr *bufmgr; dri_bufmgr *bufmgr;