Convert shader to an immutable state object.

This commit is contained in:
Zack Rusin
2007-09-18 13:24:44 -04:00
parent 498a1b5dc4
commit ccd63b54cf
27 changed files with 176 additions and 85 deletions

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@@ -80,6 +80,8 @@ static struct cso_hash *_cso_hash_for_type(struct cso_cache *sc, enum cso_cache_
hash = sc->depth_stencil_hash;
case CSO_RASTERIZER:
hash = sc->rasterizer_hash;
case CSO_SHADER:
hash = sc->shader_hash;
}
return hash;
@@ -96,6 +98,8 @@ static int _cso_size_for_type(enum cso_cache_type type)
return sizeof(struct pipe_depth_stencil_state);
case CSO_RASTERIZER:
return sizeof(struct pipe_rasterizer_state);
case CSO_SHADER:
return sizeof(struct pipe_shader_state);
}
return 0;
}
@@ -148,6 +152,7 @@ struct cso_cache *cso_cache_create(void)
sc->sampler_hash = cso_hash_create();
sc->depth_stencil_hash = cso_hash_create();
sc->rasterizer_hash = cso_hash_create();
sc->shader_hash = cso_hash_create();
return sc;
}
@@ -159,6 +164,6 @@ void cso_cache_delete(struct cso_cache *sc)
cso_hash_delete(sc->sampler_hash);
cso_hash_delete(sc->depth_stencil_hash);
cso_hash_delete(sc->rasterizer_hash);
cso_hash_delete(sc->shader_hash);
free(sc);
}

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@@ -44,13 +44,15 @@ struct cso_cache {
struct cso_hash *sampler_hash;
struct cso_hash *depth_stencil_hash;
struct cso_hash *rasterizer_hash;
struct cso_hash *shader_hash;
};
enum cso_cache_type {
CSO_BLEND,
CSO_SAMPLER,
CSO_DEPTH_STENCIL,
CSO_RASTERIZER
CSO_RASTERIZER,
CSO_SHADER
};
unsigned cso_construct_key(void *item, int item_size);

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@@ -70,14 +70,14 @@ struct failover_context {
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
const struct pipe_depth_stencil_state *depth_stencil;
const struct pipe_rasterizer_state *rasterizer;
const struct pipe_shader_state *fragment_shader;
const struct pipe_shader_state *vertex_shader;
struct pipe_alpha_test_state alpha_test;
struct pipe_blend_color blend_color;
struct pipe_clear_color_state clear_color;
struct pipe_clip_state clip;
struct pipe_framebuffer_state framebuffer;
struct pipe_shader_state fragment_shader;
struct pipe_shader_state vertex_shader;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];

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@@ -125,28 +125,27 @@ failover_set_framebuffer_state(struct pipe_context *pipe,
}
static void
failover_set_fs_state(struct pipe_context *pipe,
failover_bind_fs_state(struct pipe_context *pipe,
const struct pipe_shader_state *fs)
{
struct failover_context *failover = failover_context(pipe);
failover->fragment_shader = *fs;
failover->fragment_shader = fs;
failover->dirty |= FO_NEW_FRAGMENT_SHADER;
failover->hw->set_fs_state( failover->hw, fs );
failover->hw->bind_fs_state( failover->hw, fs );
}
static void
failover_set_vs_state(struct pipe_context *pipe,
failover_bind_vs_state(struct pipe_context *pipe,
const struct pipe_shader_state *vs)
{
struct failover_context *failover = failover_context(pipe);
failover->vertex_shader = *vs;
failover->vertex_shader = vs;
failover->dirty |= FO_NEW_VERTEX_SHADER;
failover->hw->set_vs_state( failover->hw, vs );
failover->hw->bind_vs_state( failover->hw, vs );
}
static void
failover_set_polygon_stipple( struct pipe_context *pipe,
const struct pipe_poly_stipple *stipple )
@@ -258,14 +257,14 @@ failover_init_state_functions( struct failover_context *failover )
failover->pipe.bind_sampler_state = failover_bind_sampler_state;
failover->pipe.bind_depth_stencil_state = failover_bind_depth_stencil_state;
failover->pipe.bind_rasterizer_state = failover_bind_rasterizer_state;
failover->pipe.bind_fs_state = failover_bind_fs_state;
failover->pipe.bind_vs_state = failover_bind_vs_state;
failover->pipe.set_alpha_test_state = failover_set_alpha_test_state;
failover->pipe.set_blend_color = failover_set_blend_color;
failover->pipe.set_clip_state = failover_set_clip_state;
failover->pipe.set_clear_color_state = failover_set_clear_color_state;
failover->pipe.set_framebuffer_state = failover_set_framebuffer_state;
failover->pipe.set_fs_state = failover_set_fs_state;
failover->pipe.set_vs_state = failover_set_vs_state;
failover->pipe.set_polygon_stipple = failover_set_polygon_stipple;
failover->pipe.set_scissor_state = failover_set_scissor_state;
failover->pipe.set_texture_state = failover_set_texture_state;

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@@ -77,10 +77,10 @@ failover_state_emit( struct failover_context *failover )
failover->sw->set_framebuffer_state( failover->sw, &failover->framebuffer );
if (failover->dirty & FO_NEW_FRAGMENT_SHADER)
failover->sw->set_fs_state( failover->sw, &failover->fragment_shader );
failover->sw->bind_fs_state( failover->sw, failover->fragment_shader );
if (failover->dirty & FO_NEW_VERTEX_SHADER)
failover->sw->set_vs_state( failover->sw, &failover->vertex_shader );
failover->sw->bind_vs_state( failover->sw, failover->vertex_shader );
if (failover->dirty & FO_NEW_STIPPLE)
failover->sw->set_polygon_stipple( failover->sw, &failover->poly_stipple );

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@@ -127,6 +127,7 @@ struct i915_context
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
const struct pipe_depth_stencil_state *depth_stencil;
const struct pipe_rasterizer_state *rasterizer;
const struct pipe_shader_state *fs;
struct pipe_alpha_test_state alpha_test;
struct pipe_blend_color blend_color;
@@ -134,7 +135,6 @@ struct i915_context
struct pipe_clip_state clip;
struct pipe_constant_buffer constants[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
struct pipe_shader_state fs;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];

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@@ -44,7 +44,7 @@
* Program translation state
*/
struct i915_fp_compile {
struct pipe_shader_state *shader;
const struct pipe_shader_state *shader;
struct vertex_info *vertex_info;

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@@ -872,11 +872,11 @@ i915_translate_instructions(struct i915_fp_compile *p,
static struct i915_fp_compile *
i915_init_compile(struct i915_context *i915,
struct pipe_shader_state *fs)
const struct pipe_shader_state *fs)
{
struct i915_fp_compile *p = CALLOC_STRUCT(i915_fp_compile);
p->shader = &i915->fs;
p->shader = i915->fs;
p->vertex_info = &i915->current.vertex_info;
@@ -1032,8 +1032,8 @@ i915_fixup_depth_write(struct i915_fp_compile *p)
void
i915_translate_fragment_program( struct i915_context *i915 )
{
struct i915_fp_compile *p = i915_init_compile(i915, &i915->fs);
const struct tgsi_token *tokens = i915->fs.tokens;
struct i915_fp_compile *p = i915_init_compile(i915, i915->fs);
const struct tgsi_token *tokens = i915->fs->tokens;
i915_find_wpos_space(p);

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@@ -161,19 +161,29 @@ static void i915_set_polygon_stipple( struct pipe_context *pipe,
}
static const struct pipe_shader_state *
i915_create_shader_state( struct pipe_context *pipe,
const struct pipe_shader_state *templ )
{
static void i915_set_fs_state( struct pipe_context *pipe,
struct pipe_shader_state *shader = malloc(sizeof(struct pipe_shader_state));
memcpy(shader, templ, sizeof(struct pipe_shader_state));
return shader;
}
static void i915_bind_fs_state( struct pipe_context *pipe,
const struct pipe_shader_state *fs )
{
struct i915_context *i915 = i915_context(pipe);
memcpy(&i915->fs, fs, sizeof(*fs));
i915->fs = fs;
i915->dirty |= I915_NEW_FS;
}
static void i915_set_vs_state( struct pipe_context *pipe,
static void i915_bind_vs_state( struct pipe_context *pipe,
const struct pipe_shader_state *vs )
{
struct i915_context *i915 = i915_context(pipe);
@@ -182,6 +192,11 @@ static void i915_set_vs_state( struct pipe_context *pipe,
draw_set_vertex_shader(i915->draw, vs);
}
static void i915_delete_shader_state( struct pipe_context *pipe,
const struct pipe_shader_state *shader )
{
free((struct pipe_shader_state*)shader);
}
static void i915_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
@@ -358,6 +373,10 @@ i915_init_state_functions( struct i915_context *i915 )
i915->pipe.create_rasterizer_state = i915_create_rasterizer_state;
i915->pipe.bind_rasterizer_state = i915_bind_rasterizer_state;
i915->pipe.delete_rasterizer_state = i915_delete_rasterizer_state;
i915->pipe.create_shader_state = i915_create_shader_state;
i915->pipe.bind_fs_state = i915_bind_fs_state;
i915->pipe.bind_vs_state = i915_bind_vs_state;
i915->pipe.delete_shader_state = i915_delete_shader_state;
i915->pipe.set_alpha_test_state = i915_set_alpha_test_state;
i915->pipe.set_blend_color = i915_set_blend_color;
@@ -365,8 +384,6 @@ i915_init_state_functions( struct i915_context *i915 )
i915->pipe.set_clear_color_state = i915_set_clear_color_state;
i915->pipe.set_constant_buffer = i915_set_constant_buffer;
i915->pipe.set_framebuffer_state = i915_set_framebuffer_state;
i915->pipe.set_fs_state = i915_set_fs_state;
i915->pipe.set_vs_state = i915_set_vs_state;
i915->pipe.set_polygon_stipple = i915_set_polygon_stipple;
i915->pipe.set_scissor_state = i915_set_scissor_state;
i915->pipe.set_texture_state = i915_set_texture_state;

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@@ -42,7 +42,7 @@
*/
static void calculate_vertex_layout( struct i915_context *i915 )
{
const uint inputsRead = i915->fs.inputs_read;
const uint inputsRead = i915->fs->inputs_read;
const interp_mode colorInterp
= i915->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
struct vertex_info *vinfo = &i915->current.vertex_info;

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@@ -117,6 +117,16 @@ struct pipe_context {
void (*delete_depth_stencil_state)(struct pipe_context *,
const struct pipe_depth_stencil_state *);
const struct pipe_shader_state * (*create_shader_state)(
struct pipe_context *,
const struct pipe_shader_state *);
void (*bind_fs_state)(struct pipe_context *,
const struct pipe_shader_state *);
void (*bind_vs_state)(struct pipe_context *,
const struct pipe_shader_state *);
void (*delete_shader_state)(struct pipe_context *,
const struct pipe_shader_state *);
void (*set_alpha_test_state)( struct pipe_context *,
const struct pipe_alpha_test_state * );
@@ -139,12 +149,6 @@ struct pipe_context {
void (*set_framebuffer_state)( struct pipe_context *,
const struct pipe_framebuffer_state * );
void (*set_fs_state)( struct pipe_context *,
const struct pipe_shader_state * );
void (*set_vs_state)( struct pipe_context *,
const struct pipe_shader_state * );
void (*set_polygon_stipple)( struct pipe_context *,
const struct pipe_poly_stipple * );

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@@ -262,6 +262,10 @@ struct pipe_context *softpipe_create( struct pipe_winsys *pipe_winsys,
softpipe->pipe.create_rasterizer_state = softpipe_create_rasterizer_state;
softpipe->pipe.bind_rasterizer_state = softpipe_bind_rasterizer_state;
softpipe->pipe.delete_rasterizer_state = softpipe_delete_rasterizer_state;
softpipe->pipe.create_shader_state = softpipe_create_shader_state;
softpipe->pipe.bind_fs_state = softpipe_bind_fs_state;
softpipe->pipe.bind_vs_state = softpipe_bind_vs_state;
softpipe->pipe.delete_shader_state = softpipe_delete_shader_state;
softpipe->pipe.set_alpha_test_state = softpipe_set_alpha_test_state;
softpipe->pipe.set_blend_color = softpipe_set_blend_color;
@@ -270,8 +274,6 @@ struct pipe_context *softpipe_create( struct pipe_winsys *pipe_winsys,
softpipe->pipe.set_constant_buffer = softpipe_set_constant_buffer;
softpipe->pipe.set_feedback_state = softpipe_set_feedback_state;
softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
softpipe->pipe.set_fs_state = softpipe_set_fs_state;
softpipe->pipe.set_vs_state = softpipe_set_vs_state;
softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
softpipe->pipe.set_texture_state = softpipe_set_texture_state;

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@@ -74,6 +74,8 @@ struct softpipe_context {
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
const struct pipe_depth_stencil_state *depth_stencil;
const struct pipe_rasterizer_state *rasterizer;
const struct pipe_shader_state *fs;
const struct pipe_shader_state *vs;
struct pipe_alpha_test_state alpha_test;
struct pipe_blend_color blend_color;
@@ -82,8 +84,6 @@ struct softpipe_context {
struct pipe_constant_buffer constants[2];
struct pipe_feedback_state feedback;
struct pipe_framebuffer_state framebuffer;
struct pipe_shader_state fs;
struct pipe_shader_state vs;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];

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@@ -108,7 +108,7 @@ shade_quad(
/* init machine state */
tgsi_exec_machine_init(
&machine,
softpipe->fs.tokens,
softpipe->fs->tokens,
PIPE_MAX_SAMPLERS,
qss->samplers );

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@@ -88,10 +88,14 @@ void softpipe_set_constant_buffer(struct pipe_context *,
void softpipe_set_feedback_state( struct pipe_context *,
const struct pipe_feedback_state * );
void softpipe_set_fs_state( struct pipe_context *,
const struct pipe_shader_state *
softpipe_create_shader_state( struct pipe_context *,
const struct pipe_shader_state * );
void softpipe_set_vs_state( struct pipe_context *,
void softpipe_bind_fs_state( struct pipe_context *,
const struct pipe_shader_state * );
void softpipe_bind_vs_state( struct pipe_context *,
const struct pipe_shader_state * );
void softpipe_delete_shader_state( struct pipe_context *,
const struct pipe_shader_state * );
void softpipe_set_polygon_stipple( struct pipe_context *,

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@@ -43,7 +43,7 @@
*/
static void calculate_vertex_layout( struct softpipe_context *softpipe )
{
const uint inputsRead = softpipe->fs.inputs_read;
const uint inputsRead = softpipe->fs->inputs_read;
const interp_mode colorInterp
= softpipe->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
struct vertex_info *vinfo = &softpipe->vertex_info;

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@@ -33,23 +33,33 @@
#include "pipe/draw/draw_context.h"
void softpipe_set_fs_state( struct pipe_context *pipe,
const struct pipe_shader_state *
softpipe_create_shader_state( struct pipe_context *pipe,
const struct pipe_shader_state *templ )
{
struct pipe_shader_state *shader = malloc(sizeof(struct pipe_shader_state));
memcpy(shader, templ, sizeof(struct pipe_shader_state));
return shader;
}
void softpipe_bind_fs_state( struct pipe_context *pipe,
const struct pipe_shader_state *fs )
{
struct softpipe_context *softpipe = softpipe_context(pipe);
memcpy(&softpipe->fs, fs, sizeof(*fs));
softpipe->fs = fs;
softpipe->dirty |= SP_NEW_FS;
}
void softpipe_set_vs_state( struct pipe_context *pipe,
void softpipe_bind_vs_state( struct pipe_context *pipe,
const struct pipe_shader_state *vs )
{
struct softpipe_context *softpipe = softpipe_context(pipe);
memcpy(&softpipe->vs, vs, sizeof(*vs));
softpipe->vs = vs;
softpipe->dirty |= SP_NEW_VS;
@@ -57,6 +67,12 @@ void softpipe_set_vs_state( struct pipe_context *pipe,
}
void softpipe_delete_shader_state( struct pipe_context *pipe,
const struct pipe_shader_state *shader )
{
free((struct pipe_shader_state*)shader);
}
void softpipe_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
const struct pipe_constant_buffer *buf)

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@@ -38,6 +38,7 @@
#include "pipe/tgsi/exec/tgsi_dump.h"
#include "st_context.h"
#include "st_cache.h"
#include "st_atom.h"
#include "st_program.h"
@@ -46,16 +47,21 @@
static void compile_fs( struct st_context *st )
{
struct st_fragment_program *fp = st->fp;
struct pipe_shader_state fs;
struct pipe_shader_state *cached;
/* XXX: fix static allocation of tokens:
*/
tgsi_mesa_compile_fp_program( &fp->Base, fp->tokens, ST_FP_MAX_TOKENS );
fp->fs.inputs_read
memset(&fs, 0, sizeof(fs));
fs.inputs_read
= tgsi_mesa_translate_fragment_input_mask(fp->Base.Base.InputsRead);
fp->fs.outputs_written
fs.outputs_written
= tgsi_mesa_translate_fragment_output_mask(fp->Base.Base.OutputsWritten);
fp->fs.tokens = &fp->tokens[0];
fs.tokens = &fp->tokens[0];
cached = st_cached_shader_state(st, &fs);
fp->fsx = cached;
if (TGSI_DEBUG)
tgsi_dump( fp->tokens, TGSI_DUMP_VERBOSE );
@@ -92,8 +98,8 @@ static void update_fs( struct st_context *st )
if (fp->dirty)
compile_fs( st );
st->state.fs = fp->fs;
st->pipe->set_fs_state(st->pipe, &st->state.fs);
st->state.fs = fp->fsx;
st->pipe->bind_fs_state(st->pipe, st->state.fs);
}
}

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@@ -41,6 +41,7 @@
#include "pipe/tgsi/exec/tgsi_core.h"
#include "st_context.h"
#include "st_cache.h"
#include "st_atom.h"
#include "st_program.h"
@@ -55,16 +56,21 @@
static void compile_vs( struct st_context *st )
{
struct st_vertex_program *vp = st->vp;
struct pipe_shader_state vs;
struct pipe_shader_state *cached;
/* XXX: fix static allocation of tokens:
*/
tgsi_mesa_compile_vp_program( &vp->Base, vp->tokens, ST_FP_MAX_TOKENS );
vp->vs.inputs_read
memset(&vs, 0, sizeof(vs));
vs.inputs_read
= tgsi_mesa_translate_vertex_input_mask(vp->Base.Base.InputsRead);
vp->vs.outputs_written
vs.outputs_written
= tgsi_mesa_translate_vertex_output_mask(vp->Base.Base.OutputsWritten);
vp->vs.tokens = &vp->tokens[0];
vs.tokens = &vp->tokens[0];
cached = st_cached_shader_state(st, &vs);
vp->vs = cached;
if (TGSI_DEBUG)
tgsi_dump( vp->tokens, 0 );
@@ -110,7 +116,7 @@ static void update_vs( struct st_context *st )
#endif
st->state.vs = st->vp->vs;
st->pipe->set_vs_state(st->pipe, &st->state.vs);
st->pipe->bind_vs_state(st->pipe, st->state.vs);
}
}

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@@ -111,3 +111,21 @@ struct pipe_rasterizer_state * st_cached_rasterizer_state(
}
return (struct pipe_rasterizer_state*)(cso_hash_iter_data(iter));
}
struct pipe_shader_state * st_cached_shader_state(
struct st_context *st,
const struct pipe_shader_state *templ)
{
unsigned hash_key = cso_construct_key((void*)templ,
sizeof(struct pipe_shader_state));
struct cso_hash_iter iter = cso_find_state_template(st->cache,
hash_key, CSO_SHADER,
(void*)templ);
if (cso_hash_iter_is_null(iter)) {
const struct pipe_shader_state *created_state =
st->pipe->create_shader_state(st->pipe, templ);
iter = cso_insert_state(st->cache, hash_key, CSO_SHADER,
(void*)created_state);
}
return (struct pipe_shader_state*)(cso_hash_iter_data(iter));
}

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@@ -53,4 +53,8 @@ struct pipe_rasterizer_state *st_cached_rasterizer_state(
struct st_context *st,
const struct pipe_rasterizer_state *raster);
struct pipe_shader_state *st_cached_shader_state(
struct st_context *st,
const struct pipe_shader_state *templ);
#endif

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@@ -347,6 +347,7 @@ clear_with_quad(GLcontext *ctx,
{
static struct st_fragment_program *stfp = NULL;
struct pipe_shader_state fs;
const struct pipe_shader_state *cached;
if (!stfp) {
stfp = make_color_shader(st);
}
@@ -354,13 +355,15 @@ clear_with_quad(GLcontext *ctx,
fs.inputs_read = tgsi_mesa_translate_fragment_input_mask(stfp->Base.Base.InputsRead);
fs.outputs_written = tgsi_mesa_translate_fragment_output_mask(stfp->Base.Base.OutputsWritten);
fs.tokens = &stfp->tokens[0];
pipe->set_fs_state(pipe, &fs);
cached = st_cached_shader_state(st, &fs);
pipe->bind_fs_state(pipe, cached);
}
/* vertex shader state: color/position pass-through */
{
static struct st_vertex_program *stvp = NULL;
struct pipe_shader_state vs;
const struct pipe_shader_state *cached;
if (!stvp) {
stvp = make_vertex_shader(st);
}
@@ -368,7 +371,8 @@ clear_with_quad(GLcontext *ctx,
vs.inputs_read = stvp->Base.Base.InputsRead;
vs.outputs_written = stvp->Base.Base.OutputsWritten;
vs.tokens = &stvp->tokens[0];
pipe->set_vs_state(pipe, &vs);
cached = st_cached_shader_state(st, &vs);
pipe->bind_vs_state(pipe, cached);
}
/* viewport state: viewport matching window dims */
@@ -394,8 +398,8 @@ clear_with_quad(GLcontext *ctx,
pipe->set_alpha_test_state(pipe, &st->state.alpha_test);
pipe->bind_blend_state(pipe, st->state.blend);
pipe->bind_depth_stencil_state(pipe, st->state.depth_stencil);
pipe->set_fs_state(pipe, &st->state.fs);
pipe->set_vs_state(pipe, &st->state.vs);
pipe->bind_fs_state(pipe, st->state.fs);
pipe->bind_vs_state(pipe, st->state.vs);
pipe->bind_rasterizer_state(pipe, st->state.rasterizer);
pipe->set_viewport_state(pipe, &ctx->st->state.viewport);
/* OR:

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@@ -329,19 +329,22 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
{
static struct st_fragment_program *stfp = NULL;
struct pipe_shader_state fs;
struct pipe_shader_state *cached;
if (!stfp) {
stfp = make_fragment_shader(ctx->st);
}
memset(&fs, 0, sizeof(fs));
fs.inputs_read = stfp->Base.Base.InputsRead;
fs.tokens = &stfp->tokens[0];
pipe->set_fs_state(pipe, &fs);
cached = st_cached_shader_state(ctx->st, &fs);
pipe->bind_fs_state(pipe, cached);
}
/* vertex shader state: position + texcoord pass-through */
{
static struct st_vertex_program *stvp = NULL;
struct pipe_shader_state vs;
struct pipe_shader_state *cached;
if (!stvp) {
stvp = make_vertex_shader(ctx->st);
}
@@ -349,7 +352,8 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
vs.inputs_read = stvp->Base.Base.InputsRead;
vs.outputs_written = stvp->Base.Base.OutputsWritten;
vs.tokens = &stvp->tokens[0];
pipe->set_vs_state(pipe, &vs);
cached = st_cached_shader_state(ctx->st, &vs);
pipe->bind_vs_state(pipe, cached);
}
/* texture sampling state: */
@@ -403,8 +407,8 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
/* restore GL state */
pipe->bind_rasterizer_state(pipe, ctx->st->state.rasterizer);
pipe->set_fs_state(pipe, &ctx->st->state.fs);
pipe->set_vs_state(pipe, &ctx->st->state.vs);
pipe->bind_fs_state(pipe, ctx->st->state.fs);
pipe->bind_vs_state(pipe, ctx->st->state.vs);
pipe->set_texture_state(pipe, unit, ctx->st->state.texture[unit]);
pipe->bind_sampler_state(pipe, unit, ctx->st->state.sampler[unit]);
pipe->set_viewport_state(pipe, &ctx->st->state.viewport);

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@@ -53,7 +53,7 @@ static void
setup_vertex_attribs(GLcontext *ctx)
{
struct pipe_context *pipe = ctx->st->pipe;
const uint inputAttrs = ctx->st->state.vs.inputs_read;
const uint inputAttrs = ctx->st->state.vs->inputs_read;
uint attr;
/* all attributes come from the default attribute buffer */
@@ -84,7 +84,7 @@ static void
setup_feedback(GLcontext *ctx)
{
struct pipe_context *pipe = ctx->st->pipe;
const uint outputAttrs = ctx->st->state.vs.outputs_written;
const uint outputAttrs = ctx->st->state.vs->outputs_written;
struct pipe_feedback_state feedback;
uint i;
@@ -307,7 +307,7 @@ st_RasterPos(GLcontext *ctx, const GLfloat v[4])
/* extract values and update rasterpos state */
{
const uint outputAttrs = ctx->st->state.vs.outputs_written;
const uint outputAttrs = ctx->st->state.vs->outputs_written;
const float *pos, *color0, *color1, *tex0;
float *buf = buf_map;

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@@ -78,6 +78,8 @@ struct st_context
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
const struct pipe_depth_stencil_state *depth_stencil;
const struct pipe_rasterizer_state *rasterizer;
const struct pipe_shader_state *fs;
const struct pipe_shader_state *vs;
struct pipe_alpha_test_state alpha_test;
struct pipe_blend_color blend_color;
@@ -89,8 +91,6 @@ struct st_context
struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_shader_state fs;
struct pipe_shader_state vs;
struct pipe_viewport_state viewport;
} state;

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@@ -193,7 +193,7 @@ st_draw_vbo(GLcontext *ctx,
update_default_attribs_buffer(ctx);
/* this must be after state validation */
attrsNeeded = ctx->st->state.vs.inputs_read;
attrsNeeded = ctx->st->state.vs->inputs_read;
/* tell pipe about the vertex array element/attributes */
for (attr = 0; attr < 16; attr++) {
@@ -395,14 +395,14 @@ st_feedback_draw_vbo(GLcontext *ctx,
draw_set_viewport_state(draw, &st->state.viewport);
draw_set_clip_state(draw, &st->state.clip);
draw_set_rasterizer_state(draw, st->state.rasterizer);
draw_set_vertex_shader(draw, &st->state.vs);
draw_set_vertex_shader(draw, st->state.vs);
/* XXX need to set vertex info too */
update_default_attribs_buffer(ctx);
/* this must be after state validation */
attrsNeeded = ctx->st->state.vs.inputs_read;
attrsNeeded = ctx->st->state.vs->inputs_read;
/* tell draw module about the vertex array element/attributes */
for (attr = 0; attr < 16; attr++) {

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@@ -54,7 +54,7 @@ struct st_fragment_program
struct tgsi_token tokens[ST_FP_MAX_TOKENS];
GLboolean dirty;
struct pipe_shader_state fs;
const struct pipe_shader_state *fsx;
GLuint param_state;
};
@@ -75,7 +75,7 @@ struct st_vertex_program
struct x86_function sse2_program;
#endif
struct pipe_shader_state vs;
const struct pipe_shader_state *vs;
GLuint param_state;
};