first bits of convolution code
This commit is contained in:
416
src/mesa/main/convolve.c
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416
src/mesa/main/convolve.c
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/* $Id: convolve.c,v 1.1 2000/07/12 13:00:09 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.3
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*
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* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* Image convolution functions.
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*
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* Notes: filter kernel elements are indexed by <n> and <m> as in
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* the GL spec.
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*/
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#ifdef PC_HEADER
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#include "all.h"
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#else
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#include "glheader.h"
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#include "types.h"
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#endif
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void
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_mesa_convolve_1d_reduce(GLint srcWidth, const GLfloat src[][4],
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GLint filterWidth, const GLfloat filter[][4],
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GLfloat dest[][4])
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{
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const GLint dstWidth = srcWidth - (filterWidth - 1);
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GLint i, n;
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if (dstWidth <= 0)
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return; /* null result */
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for (i = 0; i < dstWidth; i++) {
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GLfloat sumR = 0.0;
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GLfloat sumG = 0.0;
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GLfloat sumB = 0.0;
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GLfloat sumA = 0.0;
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for (n = 0; n < filterWidth; n++) {
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sumR += src[i + n][RCOMP] * filter[n][RCOMP];
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sumG += src[i + n][GCOMP] * filter[n][GCOMP];
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sumB += src[i + n][BCOMP] * filter[n][BCOMP];
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sumA += src[i + n][ACOMP] * filter[n][ACOMP];
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}
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dest[i][RCOMP] = sumR;
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dest[i][GCOMP] = sumG;
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dest[i][BCOMP] = sumB;
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dest[i][ACOMP] = sumA;
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}
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}
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void
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_mesa_convolve_1d_constant(GLint srcWidth, const GLfloat src[][4],
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GLint filterWidth, const GLfloat filter[][4],
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const GLfloat borderColor[4], GLfloat dest[][4])
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{
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const GLint halfFilterWidth = filterWidth / 2;
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GLint i, n;
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for (i = 0; i < srcWidth; i++) {
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GLfloat sumR = 0.0;
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GLfloat sumG = 0.0;
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GLfloat sumB = 0.0;
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GLfloat sumA = 0.0;
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for (n = 0; n < filterWidth; n++) {
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if (i + n < halfFilterWidth || i + n - halfFilterWidth >= srcWidth) {
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sumR += borderColor[RCOMP] * filter[n][RCOMP];
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sumG += borderColor[GCOMP] * filter[n][GCOMP];
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sumB += borderColor[BCOMP] * filter[n][BCOMP];
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sumA += borderColor[ACOMP] * filter[n][ACOMP];
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}
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else {
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sumR += src[i + n - halfFilterWidth][RCOMP] * filter[n][RCOMP];
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sumG += src[i + n - halfFilterWidth][GCOMP] * filter[n][GCOMP];
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sumB += src[i + n - halfFilterWidth][BCOMP] * filter[n][BCOMP];
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sumA += src[i + n - halfFilterWidth][ACOMP] * filter[n][ACOMP];
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}
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}
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dest[i][RCOMP] = sumR;
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dest[i][GCOMP] = sumG;
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dest[i][BCOMP] = sumB;
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dest[i][ACOMP] = sumA;
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}
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}
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void
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_mesa_convolve_1d_replicate(GLint srcWidth, const GLfloat src[][4],
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GLint filterWidth, const GLfloat filter[][4],
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GLfloat dest[][4])
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{
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const GLint halfFilterWidth = filterWidth / 2;
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GLint i, n;
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for (i = 0; i < srcWidth; i++) {
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GLfloat sumR = 0.0;
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GLfloat sumG = 0.0;
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GLfloat sumB = 0.0;
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GLfloat sumA = 0.0;
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for (n = 0; n < filterWidth; n++) {
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if (i + n < halfFilterWidth) {
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sumR += src[0][RCOMP] * filter[n][RCOMP];
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sumG += src[0][GCOMP] * filter[n][GCOMP];
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sumB += src[0][BCOMP] * filter[n][BCOMP];
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sumA += src[0][ACOMP] * filter[n][ACOMP];
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}
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else if (i + n - halfFilterWidth >= srcWidth) {
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sumR += src[srcWidth - 1][RCOMP] * filter[n][RCOMP];
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sumG += src[srcWidth - 1][GCOMP] * filter[n][GCOMP];
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sumB += src[srcWidth - 1][BCOMP] * filter[n][BCOMP];
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sumA += src[srcWidth - 1][ACOMP] * filter[n][ACOMP];
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}
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else {
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sumR += src[i + n - halfFilterWidth][RCOMP] * filter[n][RCOMP];
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sumG += src[i + n - halfFilterWidth][GCOMP] * filter[n][GCOMP];
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sumB += src[i + n - halfFilterWidth][BCOMP] * filter[n][BCOMP];
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sumA += src[i + n - halfFilterWidth][ACOMP] * filter[n][ACOMP];
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}
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}
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dest[i][RCOMP] = sumR;
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dest[i][GCOMP] = sumG;
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dest[i][BCOMP] = sumB;
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dest[i][ACOMP] = sumA;
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}
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}
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/*
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* <src> is the source image width width = srcWidth, height = filterHeight.
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* <filter> has width <filterWidth> and height <filterHeight>.
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* <dst> is a 1-D image span of width <srcWidth> - (<filterWidth> - 1).
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*/
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void
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_mesa_convolve_2d_reduce(GLint srcWidth, GLint srcHeight,
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const GLfloat src[][4],
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GLint filterWidth, GLint filterHeight,
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const GLfloat filter[][4],
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GLfloat dest[][4])
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{
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const GLint dstWidth = srcWidth - (filterWidth - 1);
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GLint i, n, m;
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if (dstWidth <= 0)
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return; /* null result */
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/* XXX todo */
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for (i = 0; i < dstWidth; i++) {
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GLfloat sumR = 0.0;
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GLfloat sumG = 0.0;
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GLfloat sumB = 0.0;
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GLfloat sumA = 0.0;
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for (n = 0; n < filterHeight; n++) {
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for (m = 0; m < filterWidth; m++) {
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const GLint k = n * srcWidth + i + m;
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sumR += src[k][RCOMP] * filter[n][RCOMP];
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sumG += src[k][GCOMP] * filter[n][GCOMP];
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sumB += src[k][BCOMP] * filter[n][BCOMP];
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sumA += src[k][ACOMP] * filter[n][ACOMP];
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}
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}
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dest[i][RCOMP] = sumR;
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dest[i][GCOMP] = sumG;
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dest[i][BCOMP] = sumB;
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dest[i][ACOMP] = sumA;
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}
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}
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void
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_mesa_convolve_2d_constant(GLint srcWidth, GLint srcHeight,
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const GLfloat src[][4],
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GLint filterWidth, GLint filterHeight,
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const GLfloat filter[][4],
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GLfloat dest[][4],
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const GLfloat borderColor[4])
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{
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const GLint halfFilterWidth = filterWidth / 2;
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GLint i, n, m;
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for (i = 0; i < srcWidth; i++) {
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GLfloat sumR = 0.0;
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GLfloat sumG = 0.0;
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GLfloat sumB = 0.0;
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GLfloat sumA = 0.0;
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for (m = 0; m < filterHeight; m++) {
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const GLfloat (*filterRow)[4] = filter + m * filterWidth;
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for (n = 0; n < filterWidth; n++) {
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if (i + n < halfFilterWidth ||
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i + n - halfFilterWidth >= srcWidth) {
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sumR += borderColor[RCOMP] * filterRow[n][RCOMP];
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sumG += borderColor[GCOMP] * filterRow[n][GCOMP];
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sumB += borderColor[BCOMP] * filterRow[n][BCOMP];
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sumA += borderColor[ACOMP] * filterRow[n][ACOMP];
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}
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else {
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const GLint k = m * srcWidth + i + n - halfFilterWidth;
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sumR += src[k][RCOMP] * filterRow[n][RCOMP];
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sumG += src[k][GCOMP] * filterRow[n][GCOMP];
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sumB += src[k][BCOMP] * filterRow[n][BCOMP];
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sumA += src[k][ACOMP] * filterRow[n][ACOMP];
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}
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}
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}
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dest[i][RCOMP] = sumR;
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dest[i][GCOMP] = sumG;
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dest[i][BCOMP] = sumB;
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dest[i][ACOMP] = sumA;
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}
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}
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void
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_mesa_convolve_2d_replicate(GLint srcWidth, GLint srcHeight,
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const GLfloat src[][4],
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GLint filterWidth, GLint filterHeight,
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const GLfloat filter[][4],
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GLfloat dest[][4])
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{
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const GLint halfFilterWidth = filterWidth / 2;
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GLint i, n, m;
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for (i = 0; i < srcWidth; i++) {
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GLfloat sumR = 0.0;
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GLfloat sumG = 0.0;
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GLfloat sumB = 0.0;
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GLfloat sumA = 0.0;
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for (m = 0; m < filterHeight; m++) {
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const GLfloat (*filterRow)[4] = filter + m * filterWidth;
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for (n = 0; n < filterWidth; n++) {
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if (i + n < halfFilterWidth) {
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const GLint k = m * srcWidth + 0;
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sumR += src[k][RCOMP] * filterRow[n][RCOMP];
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sumG += src[k][GCOMP] * filterRow[n][GCOMP];
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sumB += src[k][BCOMP] * filterRow[n][BCOMP];
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sumA += src[k][ACOMP] * filterRow[n][ACOMP];
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}
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else if (i + n - halfFilterWidth >= srcWidth) {
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const GLint k = m * srcWidth + srcWidth - 1;
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sumR += src[k][RCOMP] * filterRow[n][RCOMP];
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sumG += src[k][GCOMP] * filterRow[n][GCOMP];
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sumB += src[k][BCOMP] * filterRow[n][BCOMP];
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sumA += src[k][ACOMP] * filterRow[n][ACOMP];
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}
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else {
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const GLint k = m * srcWidth + i + n - halfFilterWidth;
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sumR += src[k][RCOMP] * filterRow[n][RCOMP];
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sumG += src[k][GCOMP] * filterRow[n][GCOMP];
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sumB += src[k][BCOMP] * filterRow[n][BCOMP];
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sumA += src[k][ACOMP] * filterRow[n][ACOMP];
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}
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}
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}
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dest[i][RCOMP] = sumR;
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dest[i][GCOMP] = sumG;
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dest[i][BCOMP] = sumB;
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dest[i][ACOMP] = sumA;
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}
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}
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void
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_mesa_convolve_sep_constant(GLint srcWidth, GLint srcHeight,
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const GLfloat src[][4],
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GLint filterWidth, GLint filterHeight,
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const GLfloat rowFilt[][4],
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const GLfloat colFilt[][4],
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GLfloat dest[][4],
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const GLfloat borderColor[4])
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{
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const GLint halfFilterWidth = filterWidth / 2;
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GLint i, n, m;
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for (i = 0; i < srcWidth; i++) {
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GLfloat sumR = 0.0;
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GLfloat sumG = 0.0;
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GLfloat sumB = 0.0;
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GLfloat sumA = 0.0;
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for (m = 0; m < filterHeight; m++) {
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for (n = 0; n < filterWidth; n++) {
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if (i + n < halfFilterWidth ||
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i + n - halfFilterWidth >= srcWidth) {
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sumR += borderColor[RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
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sumG += borderColor[GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
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sumB += borderColor[BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
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sumA += borderColor[ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
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}
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else {
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const GLint k = m * srcWidth + i + n - halfFilterWidth;
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sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
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sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
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sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
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sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
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}
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}
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}
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dest[i][RCOMP] = sumR;
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dest[i][GCOMP] = sumG;
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dest[i][BCOMP] = sumB;
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dest[i][ACOMP] = sumA;
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}
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}
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void
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_mesa_convolve_sep_reduce(GLint srcWidth, GLint srcHeight,
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const GLfloat src[][4],
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GLint filterWidth, GLint filterHeight,
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const GLfloat rowFilt[][4],
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const GLfloat colFilt[][4],
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GLfloat dest[][4])
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{
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#if 00
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const GLint halfFilterWidth = filterWidth / 2;
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GLint i, n, m;
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for (i = 0; i < srcWidth; i++) {
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GLfloat sumR = 0.0;
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GLfloat sumG = 0.0;
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GLfloat sumB = 0.0;
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GLfloat sumA = 0.0;
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for (m = 0; m < filterHeight; m++) {
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for (n = 0; n < filterWidth; n++) {
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if (i + n < halfFilterWidth ||
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i + n - halfFilterWidth >= srcWidth) {
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sumR += borderColor[RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
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sumG += borderColor[GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
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sumB += borderColor[BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
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sumA += borderColor[ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
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}
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else {
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const GLint k = m * srcWidth + i + n - halfFilterWidth;
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sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
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sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
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sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
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sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
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}
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}
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}
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dest[i][RCOMP] = sumR;
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dest[i][GCOMP] = sumG;
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dest[i][BCOMP] = sumB;
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dest[i][ACOMP] = sumA;
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}
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#endif
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}
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void
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_mesa_convolve_sep_replicate(GLint srcWidth, GLint srcHeight,
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const GLfloat src[][4],
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GLint filterWidth, GLint filterHeight,
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const GLfloat rowFilt[][4],
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const GLfloat colFilt[][4],
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GLfloat dest[][4])
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{
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const GLint halfFilterWidth = filterWidth / 2;
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GLint i, n, m;
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for (i = 0; i < srcWidth; i++) {
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GLfloat sumR = 0.0;
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GLfloat sumG = 0.0;
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GLfloat sumB = 0.0;
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GLfloat sumA = 0.0;
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for (m = 0; m < filterHeight; m++) {
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for (n = 0; n < filterWidth; n++) {
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if (i + n < halfFilterWidth) {
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const GLint k = m * srcWidth + 0;
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sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
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sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
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sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
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sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
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}
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else if (i + n - halfFilterWidth >= srcWidth) {
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const GLint k = m * srcWidth + srcWidth - 1;
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sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
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sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
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sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
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sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
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}
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else {
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const GLint k = m * srcWidth + i + n - halfFilterWidth;
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sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
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sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
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sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
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sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
|
||||
}
|
||||
}
|
||||
}
|
||||
dest[i][RCOMP] = sumR;
|
||||
dest[i][GCOMP] = sumG;
|
||||
dest[i][BCOMP] = sumB;
|
||||
dest[i][ACOMP] = sumA;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user