added a few more 2.0 functions

This commit is contained in:
Brian
2007-01-09 17:49:53 -07:00
parent 3209c3ed0d
commit cc858bfa84

View File

@@ -5,12 +5,14 @@
/* OpenGL 2.0 */
static PFNGLATTACHSHADERPROC glAttachShader_func = NULL;
static PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation_func = NULL;
static PFNGLCOMPILESHADERPROC glCompileShader_func = NULL;
static PFNGLCREATEPROGRAMPROC glCreateProgram_func = NULL;
static PFNGLCREATESHADERPROC glCreateShader_func = NULL;
static PFNGLDELETEPROGRAMPROC glDeleteProgram_func = NULL;
static PFNGLDELETESHADERPROC glDeleteShader_func = NULL;
static PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders_func = NULL;
static PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation_func = NULL;
static PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog_func = NULL;
static PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog_func = NULL;
static PFNGLGETSHADERIVPROC glGetShaderiv_func = NULL;
@@ -29,6 +31,8 @@ static PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv_func = NULL;
static PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv_func = NULL;
static PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv_func = NULL;
static PFNGLUSEPROGRAMPROC glUseProgram_func = NULL;
static PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f_func = NULL;
/* GL_ARB_vertex/fragment_program */
static PFNGLBINDPROGRAMARBPROC glBindProgramARB_func = NULL;
@@ -54,12 +58,14 @@ GetExtensionFuncs(void)
{
/* OpenGL 2.0 */
glAttachShader_func = (PFNGLATTACHSHADERPROC) glutGetProcAddress("glAttachShader");
glBindAttribLocation_func = (PFNGLBINDATTRIBLOCATIONPROC) glutGetProcAddress("glBindAttribLocation");
glCompileShader_func = (PFNGLCOMPILESHADERPROC) glutGetProcAddress("glCompileShader");
glCreateProgram_func = (PFNGLCREATEPROGRAMPROC) glutGetProcAddress("glCreateProgram");
glCreateShader_func = (PFNGLCREATESHADERPROC) glutGetProcAddress("glCreateShader");
glDeleteProgram_func = (PFNGLDELETEPROGRAMPROC) glutGetProcAddress("glDeleteProgram");
glDeleteShader_func = (PFNGLDELETESHADERPROC) glutGetProcAddress("glDeleteShader");
glGetAttachedShaders_func = (PFNGLGETATTACHEDSHADERSPROC) glutGetProcAddress("glGetAttachedShaders");
glGetAttribLocation_func = (PFNGLGETATTRIBLOCATIONPROC) glutGetProcAddress("glGetAttribLocation");
glGetProgramInfoLog_func = (PFNGLGETPROGRAMINFOLOGPROC) glutGetProcAddress("glGetProgramInfoLog");
glGetShaderInfoLog_func = (PFNGLGETSHADERINFOLOGPROC) glutGetProcAddress("glGetShaderInfoLog");
glGetProgramiv_func = (PFNGLGETPROGRAMIVPROC) glutGetProcAddress("glGetProgramiv");
@@ -78,6 +84,8 @@ GetExtensionFuncs(void)
glUniformMatrix3fv_func = (PFNGLUNIFORMMATRIX3FVPROC) glutGetProcAddress("glUniformMatrix3fv");
glUniformMatrix4fv_func = (PFNGLUNIFORMMATRIX4FVPROC) glutGetProcAddress("glUniformMatrix4fv");
glUseProgram_func = (PFNGLUSEPROGRAMPROC) glutGetProcAddress("glUseProgram");
glVertexAttrib2f_func = (PFNGLVERTEXATTRIB2FPROC) glutGetProcAddress("glVertexAttrib2f");
/* GL_ARB_vertex/fragment_program */
glBindProgramARB_func = (PFNGLBINDPROGRAMARBPROC) glutGetProcAddress("glBindProgramARB");