radv: add RADV_DEBUG=splitfma

This splits application-provided FMA in vertex/geometry/tesselation/mesh
shaders.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14458>
This commit is contained in:
Rhys Perry
2022-01-07 14:27:29 +00:00
committed by Marge Bot
parent b2ae4b2ac4
commit cc802cab7c
7 changed files with 35 additions and 10 deletions

View File

@@ -290,6 +290,8 @@ radv_get_hash_flags(const struct radv_device *device, bool stats)
hash_flags |= RADV_HASH_SHADER_ROBUST_BUFFER_ACCESS;
if (device->robust_buffer_access2) /* affects load/store vectorizer */
hash_flags |= RADV_HASH_SHADER_ROBUST_BUFFER_ACCESS2;
if (device->instance->debug_flags & RADV_DEBUG_SPLIT_FMA)
hash_flags |= RADV_HASH_SHADER_SPLIT_FMA;
return hash_flags;
}