radv: add RADV_DEBUG=splitfma
This splits application-provided FMA in vertex/geometry/tesselation/mesh shaders. Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14458>
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@@ -290,6 +290,8 @@ radv_get_hash_flags(const struct radv_device *device, bool stats)
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hash_flags |= RADV_HASH_SHADER_ROBUST_BUFFER_ACCESS;
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if (device->robust_buffer_access2) /* affects load/store vectorizer */
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hash_flags |= RADV_HASH_SHADER_ROBUST_BUFFER_ACCESS2;
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if (device->instance->debug_flags & RADV_DEBUG_SPLIT_FMA)
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hash_flags |= RADV_HASH_SHADER_SPLIT_FMA;
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return hash_flags;
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}
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