mesa/glsl: move ARB_fragment_coord_conventions_enable field
This is only used by gl_shader not gl_linked_shader so move it there. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
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@@ -1813,7 +1813,7 @@ set_shader_inout_layout(struct gl_shader *shader,
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shader->info.uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
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shader->info.pixel_center_integer = state->fs_pixel_center_integer;
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shader->info.origin_upper_left = state->fs_origin_upper_left;
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shader->info.ARB_fragment_coord_conventions_enable =
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shader->ARB_fragment_coord_conventions_enable =
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state->ARB_fragment_coord_conventions_enable;
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shader->EarlyFragmentTests = state->fs_early_fragment_tests;
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shader->info.InnerCoverage = state->fs_inner_coverage;
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@@ -4674,7 +4674,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
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goto done;
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}
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if (prog->Shaders[i]->info.ARB_fragment_coord_conventions_enable) {
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if (prog->Shaders[i]->ARB_fragment_coord_conventions_enable) {
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prog->ARB_fragment_coord_conventions_enable = true;
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}
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