mesa: unmap buffer objects during context tear-down

This commit is contained in:
Brian Paul
2009-05-07 09:36:21 -06:00
parent 79ada8c633
commit cc71704644

View File

@@ -190,6 +190,10 @@ delete_bufferobj_cb(GLuint id, void *data, void *userData)
{
struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
GLcontext *ctx = (GLcontext *) userData;
if (bufObj->Pointer) {
ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
bufObj->Pointer = NULL;
}
ctx->Driver.DeleteBuffer(ctx, bufObj);
}