d3d12: Update and require DirectX-Headers 1.610.0
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22454>
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@@ -83,7 +83,7 @@ cd shader-db
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make
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popd
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git clone https://github.com/microsoft/DirectX-Headers -b v1.606.4 --depth 1
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git clone https://github.com/microsoft/DirectX-Headers -b v1.610.0 --depth 1
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mkdir -p DirectX-Headers/build
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pushd DirectX-Headers/build
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meson .. --backend=ninja --buildtype=release -Dbuild-test=false
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@@ -3,7 +3,7 @@ variables:
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DEBIAN_BASE_TAG: "2023-03-27-virglrenderer-crosvm"
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DEBIAN_X86_BUILD_IMAGE_PATH: "debian/x86_build"
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DEBIAN_BUILD_TAG: "2023-04-03-android-meson-aarch64"
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DEBIAN_BUILD_TAG: "2023-04-13-agility-610"
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DEBIAN_X86_BUILD_MINGW_IMAGE_PATH: "debian/x86_build-mingw"
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DEBIAN_BUILD_MINGW_TAG: "2023-01-03-ci-libva-2.17"
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@@ -27,7 +27,7 @@ variables:
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WINDOWS_X64_VS_TAG: "2022-10-20-upgrade-zlib"
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WINDOWS_X64_BUILD_PATH: "windows/x64_build"
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WINDOWS_X64_BUILD_TAG: "2023-04-05-agility-710"
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WINDOWS_X64_BUILD_TAG: "2023-04-13-agility-610"
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WINDOWS_X64_TEST_PATH: "windows/x64_test"
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WINDOWS_X64_TEST_TAG: "2023-04-05-agility-710"
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WINDOWS_X64_TEST_TAG: "2023-04-13-agility-610"
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@@ -12,7 +12,7 @@ $depsInstallPath="C:\mesa-deps"
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Get-Date
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Write-Host "Cloning DirectX-Headers"
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git clone -b v1.710.0-preview --depth=1 https://github.com/microsoft/DirectX-Headers deps/DirectX-Headers
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git clone -b v1.610.0 --depth=1 https://github.com/microsoft/DirectX-Headers deps/DirectX-Headers
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if (!$?) {
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Write-Host "Failed to clone DirectX-Headers repository"
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Exit 1
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@@ -132,7 +132,7 @@ cargo install --git https://gitlab.freedesktop.org/anholt/deqp-runner.git
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Get-Date
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Write-Host "Downloading DirectX 12 Agility SDK"
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Invoke-WebRequest -Uri https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12/1.710.0-preview -OutFile 'agility.zip'
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Invoke-WebRequest -Uri https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12/1.610.0 -OutFile 'agility.zip'
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Expand-Archive -Path 'agility.zip' -DestinationPath 'C:\agility'
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Remove-Item 'agility.zip'
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@@ -502,7 +502,7 @@ if with_gallium_d3d12 or with_microsoft_clc or with_microsoft_vk
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dep_dxheaders = dependency('directx-headers', required : false)
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if not dep_dxheaders.found()
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dep_dxheaders = dependency('DirectX-Headers',
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version : '>= 1.606.4',
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version : '>= 1.610.0',
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fallback : ['DirectX-Headers', 'dep_dxheaders'],
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required : with_gallium_d3d12 or with_microsoft_vk
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)
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@@ -14,7 +14,7 @@
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GALLIUM_DRIVER: d3d12
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WGL_DISABLE_ERROR_DIALOGS: "true"
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D3D12_AGILITY_RELATIVE_PATH: "D3D12\\"
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D3D12_AGILITY_SDK_VERSION: 710
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D3D12_AGILITY_SDK_VERSION: 610
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.d3d12-test-piglit:
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extends:
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@@ -33,7 +33,7 @@ test-dozen-deqp:
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variables:
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GIT_STRATEGY: none # testing doesn't build anything from source
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DZN_AGILITY_RELATIVE_PATH: "D3D12\\"
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DZN_AGILITY_SDK_VERSION: 710
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DZN_AGILITY_SDK_VERSION: 610
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script:
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- . _install/deqp_runner_run.ps1
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artifacts:
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@@ -1069,7 +1069,7 @@ struct dzn_image {
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struct dzn_device_memory *mem;
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VkDeviceSize mem_offset;
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uint32_t castable_format_count;
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DXGI_FORMAT *castable_formats;
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const DXGI_FORMAT *castable_formats;
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D3D12_BARRIER_ACCESS valid_access;
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};
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@@ -2,4 +2,4 @@
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directory = DirectX-Headers-1.0
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url = https://github.com/microsoft/DirectX-Headers.git
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revision = v1.606.4
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revision = v1.610.0
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