glsl: add NV_viewport_array2 support
This enables gl_Layer/gl_ViewportIndex when the ext is enabled, as well as adding the new gl_ViewportMask[] array and viewport_relative layout qualifier for gl_Layer. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Acked-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4529>
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@@ -191,6 +191,9 @@ typedef struct shader_info {
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/* Whether the shader writes memory, including transform feedback. */
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bool writes_memory:1;
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/* Whether gl_Layer is viewport-relative */
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bool layer_viewport_relative:1;
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union {
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struct {
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/* Which inputs are doubles */
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