freedreno/a6xx: Turn on vectorize_io
We want this for tessellation eventually, but we can turn it on now. Shader-db results: total instructions in shared programs: 8612905 -> 8611387 (-0.02%) instructions in affected programs: 164952 -> 163434 (-0.92%) total dwords in shared programs: 11952000 -> 11950560 (-0.01%) dwords in affected programs: 68096 -> 66656 (-2.11%) total full in shared programs: 315019 -> 315009 (<.01%) full in affected programs: 1642 -> 1632 (-0.61%) total constlen in shared programs: 2463654 -> 2463654 (0.00%) constlen in affected programs: 0 -> 0 total (ss) in shared programs: 152379 -> 152409 (0.02%) (ss) in affected programs: 1503 -> 1533 (2.00%) total (sy) in shared programs: 96473 -> 96525 (0.05%) (sy) in affected programs: 654 -> 706 (7.95%) total max_sun in shared programs: 1172454 -> 1172472 (<.01%) max_sun in affected programs: 104 -> 122 (17.31%) Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -81,6 +81,7 @@ static const nir_shader_compiler_options options_a6xx = {
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.lower_bitfield_extract_to_shifts = true,
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.use_interpolated_input_intrinsics = true,
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.lower_rotate = true,
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.vectorize_io = true,
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};
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const nir_shader_compiler_options *
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