mesa: fix a typo in glDetachShader error message
Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -414,7 +414,7 @@ detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
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err = GL_INVALID_OPERATION;
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else
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err = GL_INVALID_VALUE;
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_mesa_error(ctx, err, "glDetachProgram(shader)");
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_mesa_error(ctx, err, "glDetachShader(shader)");
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return;
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}
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}
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