swrast: Support sampler object for texture fetching state
swrast needs to pass sampler object into all texture fetching functions to use correct sampling state when sampler object is bound to the unit. The changes were made using half manual regular expression replace. v2: Fix NULL deref in _swrast_choose_triangle(), because the _Current values aren't set yet, so we need to look at our texObj2D. (anholt) Signed-off-by: Pauli Nieminen <pauli.nieminen@linux.intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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Eric Anholt

parent
8129dabb5f
commit
cbdc1d5354
@@ -35,6 +35,7 @@
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#include "main/colormac.h"
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#include "main/macros.h"
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#include "main/imports.h"
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#include "main/samplerobj.h"
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#include "math/m_xform.h"
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#include "program/prog_instruction.h"
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#include "program/prog_statevars.h"
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@@ -197,7 +198,8 @@ vp_fetch_texel(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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/* XXX use a float-valued TextureSample routine here!!! */
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swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
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swrast->TextureSample[unit](ctx, _mesa_get_samplerobj(ctx, unit),
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ctx->Texture.Unit[unit]._Current,
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1, (const GLfloat (*)[4]) texcoord,
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&lambda, (GLfloat (*)[4]) color);
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}
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