mesa: don't FLUSH_VERTICES from primitive restart changes

It's now a draw state with no interactions with glBegin/End.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7441>
This commit is contained in:
Marek Olšák
2020-11-01 17:56:50 -05:00
committed by Marge Bot
parent 51c7c64f0a
commit cbb8090bea

View File

@@ -137,7 +137,6 @@ client_state(struct gl_context *ctx, struct gl_vertex_array_object* vao,
if (ctx->Array.PrimitiveRestart == state)
return;
FLUSH_VERTICES(ctx, 0);
ctx->Array.PrimitiveRestart = state;
_mesa_update_derived_primitive_restart_state(ctx);
return;
@@ -1238,7 +1237,6 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
goto invalid_enum_error;
}
if (ctx->Array.PrimitiveRestart != state) {
FLUSH_VERTICES(ctx, 0);
ctx->Array.PrimitiveRestart = state;
_mesa_update_derived_primitive_restart_state(ctx);
}
@@ -1248,7 +1246,6 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
if (!_mesa_is_gles3(ctx) && !_mesa_has_ARB_ES3_compatibility(ctx))
goto invalid_enum_error;
if (ctx->Array.PrimitiveRestartFixedIndex != state) {
FLUSH_VERTICES(ctx, 0);
ctx->Array.PrimitiveRestartFixedIndex = state;
_mesa_update_derived_primitive_restart_state(ctx);
}