nir: optimize nir_lower_discard_to_demote to lower discard/demote both ways

This is smarter and also lowers demote to discard if helper invocations are
not needed.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7586>
This commit is contained in:
Marek Olšák
2020-09-21 21:16:02 -04:00
committed by Marge Bot
parent d5039f99b4
commit cb20d58f45
7 changed files with 135 additions and 77 deletions

View File

@@ -535,8 +535,8 @@ radv_shader_compile_to_nir(struct radv_device *device,
NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
if (device->instance->debug_flags & RADV_DEBUG_DISCARD_TO_DEMOTE)
NIR_PASS_V(nir, nir_lower_discard_to_demote);
NIR_PASS_V(nir, nir_lower_discard_or_demote,
device->instance->debug_flags & RADV_DEBUG_DISCARD_TO_DEMOTE);
nir_lower_doubles_options lower_doubles =
nir->options->lower_doubles_options;

View File

@@ -253,7 +253,7 @@ NIR_FILES = \
nir/nir_lower_clip_halfz.c \
nir/nir_lower_convert_alu_types.c \
nir/nir_lower_variable_initializers.c \
nir/nir_lower_discard_to_demote.c \
nir/nir_lower_discard_or_demote.c \
nir/nir_lower_double_ops.c \
nir/nir_lower_drawpixels.c \
nir/nir_lower_fb_read.c \

View File

@@ -132,7 +132,7 @@ files_libnir = files(
'nir_lower_clip_halfz.c',
'nir_lower_convert_alu_types.c',
'nir_lower_variable_initializers.c',
'nir_lower_discard_to_demote.c',
'nir_lower_discard_or_demote.c',
'nir_lower_double_ops.c',
'nir_lower_drawpixels.c',
'nir_lower_fb_read.c',

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@@ -4980,7 +4980,8 @@ typedef enum {
bool nir_lower_interpolation(nir_shader *shader,
nir_lower_interpolation_options options);
bool nir_lower_discard_to_demote(nir_shader *shader);
bool nir_lower_discard_or_demote(nir_shader *shader,
bool force_correct_quad_ops_after_discard);
bool nir_lower_memory_model(nir_shader *shader);

View File

@@ -0,0 +1,127 @@
/*
* Copyright © 2020 Valve Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
*/
#include "nir.h"
#include "nir_builder.h"
static bool
nir_lower_discard_to_demote_instr(nir_builder *b, nir_instr *instr, void *data)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
switch (intrin->intrinsic) {
case nir_intrinsic_discard:
intrin->intrinsic = nir_intrinsic_demote;
return true;
case nir_intrinsic_discard_if:
intrin->intrinsic = nir_intrinsic_demote_if;
return true;
case nir_intrinsic_load_helper_invocation:
intrin->intrinsic = nir_intrinsic_is_helper_invocation;
return true;
default:
return false;
}
}
static bool
nir_lower_demote_to_discard_instr(nir_builder *b, nir_instr *instr, void *data)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
switch (intrin->intrinsic) {
case nir_intrinsic_demote:
intrin->intrinsic = nir_intrinsic_discard;
return true;
case nir_intrinsic_demote_if:
intrin->intrinsic = nir_intrinsic_discard_if;
return true;
case nir_intrinsic_is_helper_invocation:
intrin->intrinsic = nir_intrinsic_load_helper_invocation;
return true;
default:
return false;
}
}
/**
* Optimize discard and demote opcodes.
*
* If force_correct_quad_ops_after_discard is true and quad operations are
* used, discard() will be converted to demote() and gl_HelperInvocation will
* be lowered to helperInvocationEXT(). This is intended as workaround for
* game bugs to force correct derivatives after kill. This lowering is not
* valid in the general case as it might change the result of subgroup
* operations and loop behavior.
*
* Otherwise, if demote is used and no ops need helper invocations, demote()
* will be converted to discard() as an optimization.
*/
bool
nir_lower_discard_or_demote(nir_shader *shader,
bool force_correct_quad_ops_after_discard)
{
if (shader->info.stage != MESA_SHADER_FRAGMENT)
return false;
/* We need uses_discard/demote and needs_*_helper_invocations. */
nir_shader_gather_info(shader, nir_shader_get_entrypoint(shader));
/* Validate that if uses_demote is set, uses_discard is also be set. */
assert(!shader->info.fs.uses_demote || shader->info.fs.uses_discard);
/* Quick skip. */
if (!shader->info.fs.uses_discard)
return false;
bool progress = false;
if (force_correct_quad_ops_after_discard &&
shader->info.fs.needs_quad_helper_invocations) {
/* If we need correct derivatives, convert discard to demote only when
* derivatives are actually used.
*/
progress = nir_shader_instructions_pass(shader,
nir_lower_discard_to_demote_instr,
nir_metadata_all,
NULL);
shader->info.fs.uses_demote = true;
} else if (!shader->info.fs.needs_quad_helper_invocations &&
!shader->info.fs.needs_all_helper_invocations &&
shader->info.fs.uses_demote) {
/* If we don't need any helper invocations, convert demote to discard. */
progress = nir_shader_instructions_pass(shader,
nir_lower_demote_to_discard_instr,
nir_metadata_all,
NULL);
shader->info.fs.uses_demote = false;
}
/* Validate again that if uses_demote is set, uses_discard is also be set. */
assert(!shader->info.fs.uses_demote || shader->info.fs.uses_discard);
return progress;
}

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@@ -1,70 +0,0 @@
/*
* Copyright © 2020 Valve Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
*/
#include "nir.h"
#include "nir_builder.h"
static bool
nir_lower_discard_to_demote_instr(nir_builder *b, nir_instr *instr, void *data)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
switch (intrin->intrinsic) {
case nir_intrinsic_discard:
intrin->intrinsic = nir_intrinsic_demote;
b->shader->info.fs.uses_demote = true;
return true;
case nir_intrinsic_discard_if:
intrin->intrinsic = nir_intrinsic_demote_if;
b->shader->info.fs.uses_demote = true;
return true;
case nir_intrinsic_load_helper_invocation:
intrin->intrinsic = nir_intrinsic_is_helper_invocation;
return true;
default:
return false;
}
}
/**
* This pass is intended as workaround for game bugs to force correct
* derivatives after kill. This lowering is not valid in the general case
* as it might change the result of subgroup operations and loop behavior.
*
* discard() will be lowered as demote() and gl_HelperInvocation
* will be lowered as helperInvocationEXT().
*/
bool
nir_lower_discard_to_demote(nir_shader *shader)
{
if (shader->info.stage != MESA_SHADER_FRAGMENT)
return false;
return nir_shader_instructions_pass(shader,
nir_lower_discard_to_demote_instr,
nir_metadata_all,
NULL);
}

View File

@@ -711,8 +711,8 @@ static void si_lower_nir(struct si_screen *sscreen, struct nir_shader *nir)
NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL);
if (sscreen->debug_flags & DBG(FS_CORRECT_DERIVS_AFTER_KILL))
NIR_PASS_V(nir, nir_lower_discard_to_demote);
NIR_PASS_V(nir, nir_lower_discard_or_demote,
sscreen->debug_flags & DBG(FS_CORRECT_DERIVS_AFTER_KILL));
}
void si_finalize_nir(struct pipe_screen *screen, void *nirptr, bool optimize)