radv: Disable HW generated edge flags for NGG shaders.
Vulkan doesn't support user edge flags, and also doesn't have any decomposed primitives where drawing internal edges should be disallowed. Hence, we don't need this. Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12998>
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@@ -369,6 +369,15 @@ si_emit_graphics(struct radv_device *device, struct radeon_cmdbuf *cs)
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radeon_set_context_reg(cs, R_028C50_PA_SC_NGG_MODE_CNTL, S_028C50_MAX_DEALLOCS_IN_WAVE(512));
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radeon_set_context_reg(cs, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL, 14);
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/* Vulkan doesn't support user edge flags and it also doesn't
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* need to prevent drawing lines on internal edges of
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* decomposed primitives (such as quads) with polygon mode = lines.
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*/
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unsigned vertex_reuse_depth = physical_device->rad_info.chip_class >= GFX10_3 ? 30 : 0;
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radeon_set_context_reg(cs, R_028838_PA_CL_NGG_CNTL,
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S_028838_INDEX_BUF_EDGE_FLAG_ENA(0) |
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S_028838_VERTEX_REUSE_DEPTH(vertex_reuse_depth));
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/* Enable CMASK/FMASK/HTILE/DCC caching in L2 for small chips. */
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unsigned meta_write_policy, meta_read_policy;
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