glsl: use gl_register_file in a few places
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@@ -65,7 +65,7 @@ static int swizzle_for_size(int size);
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typedef struct ir_to_mesa_src_reg {
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ir_to_mesa_src_reg(int file, int index, const glsl_type *type)
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{
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this->file = file;
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this->file = (gl_register_file) file;
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this->index = index;
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if (type && (type->is_scalar() || type->is_vector() || type->is_matrix()))
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this->swizzle = swizzle_for_size(type->vector_elements);
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@@ -84,7 +84,7 @@ typedef struct ir_to_mesa_src_reg {
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this->reladdr = NULL;
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}
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int file; /**< PROGRAM_* from Mesa */
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gl_register_file file; /**< PROGRAM_* from Mesa */
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int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */
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GLuint swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */
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int negate; /**< NEGATE_XYZW mask from mesa */
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@@ -133,13 +133,13 @@ public:
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class variable_storage : public exec_node {
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public:
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variable_storage(ir_variable *var, int file, int index)
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variable_storage(ir_variable *var, gl_register_file file, int index)
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: file(file), index(index), var(var)
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{
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/* empty */
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}
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int file;
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gl_register_file file;
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int index;
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ir_variable *var; /* variable that maps to this, if any */
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};
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