draw: Remove draw_pt_fetch_prepare call from llvm middle end.

Unneeded since we code generate the vertex fecthes.
This commit is contained in:
José Fonseca
2010-05-03 12:15:32 +01:00
parent 14a0328d4b
commit caede7528d

View File

@@ -66,7 +66,6 @@ llvm_middle_end_prepare( struct draw_pt_middle_end *middle,
struct llvm_middle_end *fpme = (struct llvm_middle_end *)middle;
struct draw_context *draw = fpme->draw;
struct draw_vertex_shader *vs = draw->vs.vertex_shader;
struct draw_geometry_shader *gs = draw->gs.geometry_shader;
struct draw_llvm_variant_key key;
struct draw_llvm_variant *variant = NULL;
unsigned i;
@@ -97,17 +96,6 @@ llvm_middle_end_prepare( struct draw_pt_middle_end *middle,
fpme->vertex_size = sizeof(struct vertex_header) + nr * 4 * sizeof(float);
draw_pt_fetch_prepare( fpme->fetch,
vs->info.num_inputs,
fpme->vertex_size,
instance_id_index );
if (opt & PT_SHADE) {
vs->prepare(vs, draw);
draw_geometry_shader_prepare(gs, draw);
}
/* XXX: it's not really gl rasterization rules we care about here,
* but gl vs dx9 clip spaces.
*/