nir: Rename gl_nir_lower_bindless_images.c in preparation for extending it.
The bulk of it can be reused to implement iris's internal non-bindless image lowering, which I would like to reuse in freedreno, v3d, and nir-to-tgsi. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3728>
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src/compiler/glsl/gl_nir_lower_images.c
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src/compiler/glsl/gl_nir_lower_images.c
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/*
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* Copyright © 2019 Red Hat Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file
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*
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* Lower bindless image operations by turning the image_deref_* into a
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* bindless_image_* intrinsic and adding a load_deref on the previous deref
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* source. All applicable indicies are also set so that fetching the variable
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* in the backend wouldn't be needed anymore.
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*/
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#include "compiler/nir/nir.h"
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#include "compiler/nir/nir_builder.h"
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#include "compiler/nir/nir_deref.h"
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#include "compiler/glsl/gl_nir.h"
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static bool
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lower_impl(nir_builder *b, nir_instr *instr) {
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if (instr->type != nir_instr_type_intrinsic)
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return false;
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nir_intrinsic_instr *intrinsic = nir_instr_as_intrinsic(instr);
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nir_deref_instr *deref;
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nir_variable *var;
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switch (intrinsic->intrinsic) {
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case nir_intrinsic_image_deref_atomic_add:
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case nir_intrinsic_image_deref_atomic_imin:
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case nir_intrinsic_image_deref_atomic_umin:
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case nir_intrinsic_image_deref_atomic_imax:
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case nir_intrinsic_image_deref_atomic_umax:
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case nir_intrinsic_image_deref_atomic_and:
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case nir_intrinsic_image_deref_atomic_or:
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case nir_intrinsic_image_deref_atomic_xor:
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case nir_intrinsic_image_deref_atomic_exchange:
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case nir_intrinsic_image_deref_atomic_comp_swap:
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case nir_intrinsic_image_deref_atomic_fadd:
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case nir_intrinsic_image_deref_load:
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case nir_intrinsic_image_deref_samples:
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case nir_intrinsic_image_deref_size:
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case nir_intrinsic_image_deref_store: {
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deref = nir_src_as_deref(intrinsic->src[0]);
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var = nir_deref_instr_get_variable(deref);
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break;
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}
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default:
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return false;
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}
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if (deref->mode == nir_var_uniform && !var->data.bindless)
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return false;
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b->cursor = nir_before_instr(instr);
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nir_ssa_def *handle = nir_load_deref(b, deref);
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nir_rewrite_image_intrinsic(intrinsic, handle, true);
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return true;
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}
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bool
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gl_nir_lower_bindless_images(nir_shader *shader)
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{
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bool progress = false;
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nir_foreach_function(function, shader) {
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if (function->impl) {
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nir_builder b;
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nir_builder_init(&b, function->impl);
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nir_foreach_block(block, function->impl)
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nir_foreach_instr(instr, block)
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progress |= lower_impl(&b, instr);
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}
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}
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return progress;
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}
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