microsoft/compiler: Add a dunmmy SV_SampleIndex when needed

When per-sample shading is forced and all input variables have a flat
interpolation, DXIL validation detects a mismatch between the
SampleFrequency property and the fact that no variables are per-sample
and SV_SampleIndex is never read. When that happens, add a dummy
SV_SampleIndex.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15916>
This commit is contained in:
Boris Brezillon
2022-04-14 07:21:26 -07:00
committed by Marge Bot
parent 04fb31a420
commit cacc3f03e6

View File

@@ -5608,6 +5608,28 @@ allocate_sysvalues(struct ntd_context *ctx)
nir_foreach_variable_with_modes(var, ctx->shader, nir_var_system_value)
driver_location++;
if (ctx->shader->info.stage == MESA_SHADER_FRAGMENT &&
ctx->shader->info.inputs_read &&
!BITSET_TEST(ctx->shader->info.system_values_read, SYSTEM_VALUE_SAMPLE_ID)) {
bool need_sample_id = true;
/* "var->data.sample = true" sometimes just mean, "I want per-sample
* shading", which explains why we can end up with vars having flat
* interpolation with the per-sample bit set. If there's only such
* type of variables, we need to tell DXIL that we read SV_SampleIndex
* to make DXIL validation happy.
*/
nir_foreach_variable_with_modes(var, ctx->shader, nir_var_shader_in) {
if (!var->data.sample || var->data.interpolation != INTERP_MODE_FLAT) {
need_sample_id = false;
break;
}
}
if (need_sample_id)
BITSET_SET(ctx->shader->info.system_values_read, SYSTEM_VALUE_SAMPLE_ID);
}
for (unsigned i = 0; i < ARRAY_SIZE(possible_sysvalues); ++i) {
struct sysvalue_name *info = &possible_sysvalues[i];
if (info->only_in_shader != MESA_SHADER_NONE &&