Major rework of tnl module
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
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@@ -1,4 +1,4 @@
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/* $Id: texobj.c,v 1.36 2000/12/14 20:25:56 brianp Exp $ */
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/* $Id: texobj.c,v 1.37 2000/12/26 05:09:29 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -420,8 +420,8 @@ _mesa_GenTextures( GLsizei n, GLuint *texName )
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GET_CURRENT_CONTEXT(ctx);
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GLuint first;
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GLint i;
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGenTextures");
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if (n < 0) {
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gl_error( ctx, GL_INVALID_VALUE, "glGenTextures" );
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return;
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@@ -462,8 +462,7 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *texName)
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{
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GET_CURRENT_CONTEXT(ctx);
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GLint i;
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDeleteTextures");
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */
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if (!texName)
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return;
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@@ -525,13 +524,12 @@ _mesa_BindTexture( GLenum target, GLuint texName )
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struct gl_texture_object *oldTexObj;
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struct gl_texture_object *newTexObj;
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GLuint targetDim;
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
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fprintf(stderr, "glBindTexture %s %d\n",
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gl_lookup_enum_by_nr(target), (GLint) texName);
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBindTexture");
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switch (target) {
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case GL_TEXTURE_1D:
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targetDim = 1;
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@@ -607,7 +605,11 @@ _mesa_BindTexture( GLenum target, GLuint texName )
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newTexObj->RefCount++;
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/* do the actual binding */
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/* do the actual binding, but first flush outstanding vertices:
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*/
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FLUSH_VERTICES(ctx, _NEW_TEXTURE);
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switch (target) {
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case GL_TEXTURE_1D:
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texUnit->Current1D = newTexObj;
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@@ -625,8 +627,6 @@ _mesa_BindTexture( GLenum target, GLuint texName )
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gl_problem(ctx, "bad target in BindTexture");
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}
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ctx->NewState |= _NEW_TEXTURE;
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/* Pass BindTexture call to device driver */
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if (ctx->Driver.BindTexture)
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(*ctx->Driver.BindTexture)( ctx, target, newTexObj );
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@@ -654,8 +654,8 @@ _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
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{
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GET_CURRENT_CONTEXT(ctx);
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GLint i;
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPrioritizeTextures");
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if (n < 0) {
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gl_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" );
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return;
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@@ -691,9 +691,8 @@ _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
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GET_CURRENT_CONTEXT(ctx);
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GLboolean allResident = GL_TRUE;
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GLint i;
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ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx,
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"glAreTexturesResident", GL_FALSE);
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if (n < 0) {
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gl_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)");
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return GL_FALSE;
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@@ -737,13 +736,7 @@ GLboolean
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_mesa_IsTexture( GLuint texture )
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{
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glIsTextures",
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GL_FALSE);
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if (texture > 0 && _mesa_HashLookup(ctx->Shared->TexObjects, texture)) {
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return GL_TRUE;
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}
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else {
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return GL_FALSE;
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}
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ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
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return texture > 0 && _mesa_HashLookup(ctx->Shared->TexObjects, texture);
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}
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